Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-29-2006 10:22
Description of bug (Since there are no steps really!): Basically I logged into the preview area and my clothes were borked up. I've worked out that the scale of them is wrong, ie instead of my trousers being a nice forest camo effect, they're just a single shade of green (which changed slightly as the texture loaded), and they cover my entire legs and feet. Meanwhile my T-Shirt (black with a picture) has scaled to become a single black mass that covers my entire upper body, arms, hands and all! Removing the clothes (forced to run around as a nude fur, for shame LL!) results in a nice solid yellow skin instead of having the white furry pathces on hands/chest etc. This is with vertex shaders off on the OS X client, just posting to see who else has it, in case it's an OS X only thing  I tried nuking my cache to no avail.
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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04-29-2006 11:24
Haravikk, I've experienced very similar problems. No matter how often I change clothes and/or skins, or clean the cache, the textures are simply "not baking". I was afraid there was a problem just with one specific avatar, so I logged in with my "beta-testing" alt (always useful for testing permission bugs) to see what happened. The same problem affected both avatars, sadly. What's worst, when they look at each other, both have unbaked textures.
This bug was also reported in-world.
Awww you've got vertex shaders on Mac OS X?!? I thought this option was simply off for the Mac version. So if you get it active, I wonder why I don't! Does this mean that the ATI Mobility 9600 Radeon (64 MB) card will be unsupported?? Oh my God... this will mean an overall 50% drop on performance... forever. This is way too terrible to consider.
I'm now scared!
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
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04-29-2006 14:12
Nah I don't get them either, I just mentioned it in case people with vertex shaders are seeing their avs just fine or not 
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
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04-29-2006 17:21
Whew, Haravikk. You got me worried for a minute  That's all right then — it means that the vertex shaders will make it to SL's Mac version "at a later stage", as it was promised. They really make a huge difference...!
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Ironus Warrior
Registered User
Join date: 22 Nov 2005
Posts: 13
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04-30-2006 18:28
I don't know if anyone ever mentioned this other bug. But sometimes when you teleport around to places, Your body shape turns female, You have to go into your apearance screen, click on close and dont save, So that it loads the previous settings you had for your AV.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-30-2006 18:47
This is a bug that's been around forever. It's called "Ruthing", because it turns you temporarily to the "eve" of second life, the First Avatar, which happens to be named Ruth.
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Gravecat Martov
0.15% Sodium
Join date: 29 Sep 2004
Posts: 46
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04-30-2006 18:57
I've noticed the clothes not loading thing happen in... well, pretty much every single preview version of SL, and the problem never appears on the live server. I think it can just be chalked down to the preview server being odd. 
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Kaklick Martin
Singer/Songwriter
Join date: 3 Oct 2005
Posts: 175
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05-02-2006 15:11
Well, I had logged onto the preview grid for 1.91 several times and never had a problem with my avatar until this last version - and it wasn't just my AV - all avs were in some weird half baked bizzaro state. I took some shots in-world, I know I should BR it in-world. THis is with a dual G5 2.3 which iirc has a 128 MB ATI 9600 (the stock apple card for that model).
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