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bug: "flex objecf detail" (LOD) slider inconsistent

Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-25-2006 22:45
Steps to reproduce the bug: Go to Preferences > Adv. Graphics and adjust "Flexible Object Detail" slider all the way left and all the way right.

Observed results: Flex prims slow down a lot when slider is all the way left, implying they have more detail, which is inconsistent with the other detail sliders which work in reverse (left = low, right = high). The slider won't go all the way right.

Expected results: Flex object detail slider results should be reversed and should go all the way right.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 02:01
To relay my impression of this, with the slider all the way to the left in a heavily flexied area everything comes to a halt except a few prims which erratically update, implying the lowest rendering quality. Versus almost all the way to the right (it's like... 3 pixels off from the right) which makes even Eep's 65 spinning tendrils of doom look pretty and smooth. I'm not so sure it's a bug, but Eep seems to think so. < shrug >
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-26-2006 02:04
It seems like a bug because these sliders are supposed to be for LOD (level of detail), not framerate, which is what the "Flexible Object Detail" slider appears to change, at least in terms of flex prim framerate. But who knows? None of this stuff is documented...