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llPointAt?

Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 15:04
Just thinking... It's never really worked right? So isn't it about time that it got fixed or removed? Having it extended would be neat too, to function as:

llPointAt(key id, vector pos)

Where id is the avatar you wish to turn, and pos is the point they should look at. We have llPushObject being capable of pushing (re: orbiting) people, so having them simply turn without permission is harmless and would be a great benefit for hug and kiss animation attachments.
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-26-2006 15:13
Or simply enabling the rotation option in llPushObject? The API is already there, it's just not implemented.
Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
04-26-2006 16:08
Yeah, either or is good. ^.^;
_____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions.
Support CSG! Tell LL how much it would mean to subtract one prim from another!
Prim Animation! Stop by and say something about it, show your support!