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Fullbright Changes, explination please

Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
05-03-2006 16:27
From: Release Notes for Second Life 1.9.1(18) May 3, 2006
  1. Objects that were set Fullbright prior to 1.9.1 will be listed as 'Fullbright(Legacy)'
    1. Once this setting is changed for an object, it cannot be set back to this value except via script


Could this change to fullbright be explained? I'm having a dickens of a time figuring this one out. What does this mean and why it was changed?
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
05-03-2006 16:36
From: Strife Onizuka
Could this change to fullbright be explained? I'm having a dickens of a time figuring this one out. What does this mean and why it was changed?

Linden once again deems us too incompetent to manage our own resources and prefers us to set everything to a true light and leave it up to their algorithm to determine what's light and what's fullbright.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
05-03-2006 17:06
Ok I asked a Vektor about this; it has nothing to do with Full Bright.

What LL has done, is they are treating all objects who's material was set to "Light" prior to 1.9.1 are now treated the same as Full Bright. In the materials dropdrop down it says 'Fullbright(Legacy)'.

Basicly they axed all old lights; and if you want it to be a light, you have to use the new light interface. They haven't done anything to fullbright.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
05-03-2006 18:41
you can still set stuff fullbright; i think they meant 'casts light' or something
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
05-04-2006 07:47
Surely the (Legacy) is just an indication as to the fact that this *object* was fullbright because it was light before 1.9.1, and if you want it fullbright now you need to set the surfaces to fullbright instead.
Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
05-04-2006 09:37
So basically, what they meant to say was this:
From: someone
Objects that were set to Light material prior to 1.9.1 will be listed as 'Fullbright(Legacy)'
Correct?
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Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
05-04-2006 13:21
From: Beatfox Xevious
So basically, what they meant to say was this:
From: someone
Objects that were set to Light material prior to 1.9.1 will be listed as 'Fullbright(Legacy)'

Correct?


I beleive that is what they ment to say. That is how it works.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
05-04-2006 13:50
It also means that if you change said legacy objects to any other material, they can never be changed back to "Fullbright (legacy)". Might be fun to keep a few of these objects around for posterity. ;)
Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
05-04-2006 16:09
From: Harris Hare
It also means that if you change said legacy objects to any other material, they can never be changed back to "Fullbright (legacy)". Might be fun to keep a few of these objects around for posterity. ;)
Actually, the note says they can be changed to this value via script... which seems a bit odd, IMHO. o_O
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
05-05-2006 14:39
From: Beatfox Xevious
Actually, the note says they can be changed to this value via script... which seems a bit odd, IMHO. o_O

True. I missed that.

It is odd but I assume they mean that PRIM_MATERIAL_LIGHT will continued to be an allowed material constant which in turn will be displays in the UI as "Fullbright (legacy)".

I just checked the LSL wiki and at the moment it says that PRIM_MATERIAL_LIGHT has been ";(removed in SL 1.9.1)" but that may not be accurate according to this release note.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
05-05-2006 15:23
From: Harris Hare
True. I missed that.

It is odd but I assume they mean that PRIM_MATERIAL_LIGHT will continued to be an allowed material constant which in turn will be displays in the UI as "Fullbright (legacy)".

I just checked the LSL wiki and at the moment it says that PRIM_MATERIAL_LIGHT has been ";(removed in SL 1.9.1)" but that may not be accurate according to this release note.


Only one function in the history of LSL has been removed outright, that is llGodLikeRezObject (though there is no evidence to support that it has been removed from the VM). Everything else has just been depreciated or axed in some creative way.
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
paulie Femto
Into the dark
Join date: 13 Sep 2003
Posts: 1,098
removal of fullbrights would be silly
05-05-2006 15:35
Fullbrights are probably the least expensive method of "lighting" an object. I can't see fullbright functionality being removed.
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
05-06-2006 01:46
From: paulie Femto
Fullbrights are probably the least expensive method of "lighting" an object. I can't see fullbright functionality being removed.
Re-read what Harris wrote, paulie:
From: Harris Hare
It is odd but I assume they mean that PRIM_MATERIAL_LIGHT will continued to be an allowed material constant which in turn will be displays in the UI as "Fullbright (legacy)".

I just checked the LSL wiki and at the moment it says that PRIM_MATERIAL_LIGHT has been ";(removed in SL 1.9.1)" but that may not be accurate according to this release note.
Note the PRIM_MATERIAL_LIGHT part, not PRIM_FULLBRIGHT. Anyway, the LSL Wiki isn't always correct--especially during a preview. I added the ";(removed in SL 1.9.1)" bit to PRIM_MATERIAL_LIGHT since I thought it WOULD be removed. Anyway, Strife (Blind Wanderer) has changed it to "deprecated".
Velox Severine
Network Slave
Join date: 19 May 2005
Posts: 73
05-07-2006 14:32
The LSL constants they were talking about are constants to switch lights on/off, change color, radius, and falloff.

Basically what they're doing right now is changing all current LIGHT MATERIAL objects to a material that shows the change, and makes the prim fullbright. There is no need for light material types with the new hardware lighting which can be edited in a new "features" tab, or as I said above by the new constants for llSetPrimitiveParams().
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