Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Has anyone else noticed that Invisiprims died?

Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
04-14-2006 07:23
It appears to be true. Invisiprims in Preview appear to be non-functional, and nothing can seem to revive them. My poor Battle Droid.. :(
Kenzington Fairlight
Surrogate
Join date: 9 Jun 2003
Posts: 139
04-14-2006 10:32
Good. Maybe this means LL will finally make this a working feature instead of a bug exploit that we've all come to rely on (obviously at our own risk).
_____________________
Sean Gorham
Stopped making sense
Join date: 5 Mar 2005
Posts: 229
04-14-2006 10:34
It's a bug with the vertex shaders. Turn them off and invisiprims work. I reported it last night.
_____________________
COOL GEAR BY GORHAM
Clothing, Animations, Gadgets and More!
Serpent Isle | Magenta | Manhunt Mall | Sylvina
SLBoutique | SL Exchange
Blues Stilman
Registered User
Join date: 19 Feb 2006
Posts: 15
04-14-2006 10:37
Invisiprims work fine for me.
Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
04-14-2006 11:25
I'll be! I discovered the "fix" completely by accident before reading any posts in this thread, but yeah. They live! Kinda. Really wish we didn't need 'em, though. x.x
Hypatia Callisto
metadea
Join date: 8 Feb 2006
Posts: 793
04-17-2006 10:03
With Vertex shaders on: you have to turn off shiny/bumpmapped objects to have the invisiprims work.

Vertex shaders off - invisiprims work with shiny/bumpmapped objects.

apparantly some bugs in that direction
_____________________
... perhaps simplicity is complicated to grasp.
TXGorilla Falcone
KWKAT Planetfurry DJ
Join date: 4 May 2004
Posts: 176
04-18-2006 18:32
xD Ok guys and gals... if you are tryin to use a invisaprim and ur just seeing thru it then heres what ya do...
go into edit and textures
then set the bumped map to none... that simple
_____________________
Drunken Monkeys danceing on the tables.
Falling from the sky just like in a fable.