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Has anyone else noticed that Invisiprims died? |
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Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
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04-14-2006 07:23
It appears to be true. Invisiprims in Preview appear to be non-functional, and nothing can seem to revive them. My poor Battle Droid..
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Kenzington Fairlight
Surrogate
![]() Join date: 9 Jun 2003
Posts: 139
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04-14-2006 10:32
Good. Maybe this means LL will finally make this a working feature instead of a bug exploit that we've all come to rely on (obviously at our own risk).
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Sean Gorham
Stopped making sense
![]() Join date: 5 Mar 2005
Posts: 229
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04-14-2006 10:34
It's a bug with the vertex shaders. Turn them off and invisiprims work. I reported it last night.
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Blues Stilman
Registered User
Join date: 19 Feb 2006
Posts: 15
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04-14-2006 10:37
Invisiprims work fine for me.
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Caleb Moreau
Original Kewlip!
Join date: 14 Jan 2005
Posts: 278
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04-14-2006 11:25
I'll be! I discovered the "fix" completely by accident before reading any posts in this thread, but yeah. They live! Kinda. Really wish we didn't need 'em, though. x.x
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Hypatia Callisto
metadea
![]() Join date: 8 Feb 2006
Posts: 793
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04-17-2006 10:03
With Vertex shaders on: you have to turn off shiny/bumpmapped objects to have the invisiprims work.
Vertex shaders off - invisiprims work with shiny/bumpmapped objects. apparantly some bugs in that direction _____________________
... perhaps simplicity is complicated to grasp.
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TXGorilla Falcone
KWKAT Planetfurry DJ
![]() Join date: 4 May 2004
Posts: 176
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04-18-2006 18:32
xD Ok guys and gals... if you are tryin to use a invisaprim and ur just seeing thru it then heres what ya do...
go into edit and textures then set the bumped map to none... that simple _____________________
Drunken Monkeys danceing on the tables.
Falling from the sky just like in a fable. |