flex prim functions?
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Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
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04-13-2006 23:21
Could do some cool effects if flex prim parameters could be scripted...
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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04-14-2006 10:07
This is what I came in here to find out. Will there be scripted access to this feature?
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Yedwab Linden
Linden Lab Employee
Join date: 7 Feb 2005
Posts: 25
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Eventually
04-14-2006 18:45
Yup, sooner or later. Can't say any more than there's no good reason not to. Of course it would be rate limited.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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04-14-2006 19:45
.
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Damanios Thetan
looking in
Join date: 6 Mar 2004
Posts: 992
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04-14-2006 19:48
Then can I please have:
llSetPrimitiveParam([ PRIM_LIGHT, <1.0,1.0,1.0>, 1.0, 10.0, 0.750]);
Thank you very much.
(I guess a radius of 0.0, could be considered to switch the whole thing off)
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Chromal Brodsky
ExperimentalMetaphysicist
Join date: 24 Feb 2004
Posts: 243
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04-14-2006 21:38
Yes, I absolutely agree; let's make the dynamic prims dynamically dynamic. :3
Seriously, I have all these incredible visions; walking into a forest of classical-style roman ruins, a field of columns, part of some quest; you reach the remains of the altair, and if it is dark out, an eerie green glow fills the space and spite-like lights start interweaving between the pillars, which slowly and subtly at first, begin swaying in the wind as if they were reeds...
*ahem*
yeah, it'd be cool. :} llSetPrimitiveParams() extension? some new list structs for its call parameters?
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MadamG Zagato
means business
Join date: 17 Sep 2005
Posts: 1,402
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04-14-2006 22:34
From: Damanios Thetan Then can I please have: llSetPrimitiveParam([ PRIM_LIGHT, <1.0,1.0,1.0>, 1.0, 10.0, 0.750]); Thank you very much. (I guess a radius of 0.0, could be considered to switch the whole thing off) Thank you Damanios for specifying that! Gave me a warm and fuzzy feeling inside.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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04-17-2006 10:26
From: Yedwab Linden Yup, sooner or later. Can't say any more than there's no good reason not to. Of course it would be rate limited. Thanks. Rate limited is fine, I'm not looking for smoothly changing effects. Mostly the ability to turn it off completely via a command, and that mostly for lag reasons. When you say sooner or later - does that mean sooner or later in preview, and it'll most likely be available by the time 1.9.1 goes onto the main grid? Or maybe the feature will become available first and the scripted access might come in a later update? Thanks, Ziggy
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Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
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04-17-2006 10:31
From: Chromal Brodsky Seriously, I have all these incredible visions; walking into a forest of classical-style roman ruins, a field of columns, part of some quest; you reach the remains of the altair, and if it is dark out, an eerie green glow fills the space and spite-like lights start interweaving between the pillars, which slowly and subtly at first, begin swaying in the wind as if they were reeds... Waiter... I'll have what he's having.
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Ziggy Puff
Registered User
Join date: 15 Jul 2005
Posts: 1,143
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04-17-2006 11:53
I saw someone in the preview grid doing something pretty similar. He had a field of "tall grass" cylinder prims, and they were waving and swaying as he walked/flew through them. Looked amazing.
I asked him, and he told me his trick - the prims are checking for his position, and turning to face him. So as he walks through the field, he creates a very realistic-looking 'ripple' through the 'grass'.
That made me think of curtains - a large invisible prim set to volume detect, that sends a link message to the flexy 'curtain' prim that just does a slight position/rotation shift. All you need is to get the prim to move, and the flexiness should kick in. Check which side the av is walking in from, and twitch the curtain prim so it flexes the other way. I haven't tried this yet, but it will be fun to experiment with.
So, in short... you don't necessarily need scripted access to the flexy features for this, if you move the prim at the right time/in the right way, you might be able to achieve a lot of what you're trying to do, I think.
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