04-23-2006 04:29
Steps to reproduce the bug: Create 2 10+-meter-separated prims, 1 lit and 1 with a script that blinks the light like:
CODE
default
{
state_entry()
{
while(1)
{
vector size = llGetScale()*4;
llSetPrimitiveParams([PRIM_POINT_LIGHT,1,<1,1,1>,1,size.z,2]);
llSleep(1);
llSetPrimitiveParams([PRIM_POINT_LIGHT,0,<1,1,1>,1,size.z,2]);
llSleep(1);
}
}
}
Observed results: The non-scripted lit prim starts to blink in-sync with the scripted blinking lit prim. Moving the non-scripted lit prim within about 10m to the scripted blinking lit prim stops it from blinking.

Expected results: Scripted blinking lit prims shouldn't affect non-scripted lit prims.