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How's llTeleport() coming? |
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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05-11-2006 20:44
There has to be that lone little voice in the back of the room that mutters the one question. Let that voice be mine. I had heard P2P teleporting would be coming and there is (or was, now it's a FutureRevisions entry) an entry for llTeleportAgent on the script wiki. So the question is, how's it going? I was hoping to replace my sit target teleportals with a better system that didn't require sitting (since it seems there's a new plague of people who don't know how to sit on sit teleportals and like to bump into them instead, claiming they don't work. >.>; ).
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I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |
Torley Linden
Enlightenment!
![]() Join date: 15 Sep 2004
Posts: 16,530
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05-11-2006 21:55
Feynt, llTeleportAgent is still in the dev queue! Every single thing I could find advocating for it from here has been shared and entered into the project file--including your latest post.
I'm also going to ask if there's any new news about it. _____________________
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Feynt Mistral
Registered User
Join date: 24 Sep 2005
Posts: 551
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05-11-2006 22:08
Thanks Torley, you're a saint. >
![]() It'd be nifty if teleporting within the sim didn't cause a blackout of the screen, but that's just wishful thinking on my part. I don't care one way or the other, so long as I can grab a person's key and shoot them at a destination recorded in my glasses. Addendum: I also submitted a couple of LSL functions in game on notecards through Ambleside, hope they get implemented. I think I did a decent job of making them griefer proof (at least the llChangeClothes() function. >.>; ) but only practical testing will tell. _____________________
I dream of a better tomorrow in SL!
You should too. Visit, vote, voice opinions. Support CSG! Tell LL how much it would mean to subtract one prim from another! Prim Animation! Stop by and say something about it, show your support! |