Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

bug: full-bright toggled grouped objects crashes w/vert shaders off

Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-16-2006 19:24
Steps to reproduce the bug: Disable vert shaders (ctrl+alt+v), create an object of 2 or more prims, and click full-bright twice.

Observed results: Crash...twice (when SL loads after the 1st crash).

Expected results: Oddly, no crash. <blink>
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-16-2006 19:33
OK, now I just had it happen with vert shaders ON but only when I toggled full-bright OFF--and no 2nd crash after reloading SL--and it didn't happen again when I tried it right as got back into SL. :/
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-26-2006 00:10
Well, this wasn't fixed in SL 1.9.1.14 as one of the "Fixed some viewer crashes"...