Ulead Carter
Registered User
Join date: 26 Jun 2007
Posts: 2
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06-16-2008 04:03
hello, I use this great HUD (Deluxe V1.2.0), but i have one Problem ! I have 8 Standing Animations loaded with different duration time: 4.6s, 7.5, 12s etc. when I set the time interval at 12 sec (for longest Animations ^^) then Stopped the shortest animation after duration time (as 4.6s) and the Avatar gets a standard animation for the remaining time.. from 4.6s to 12s .. that does not look good for 1499L$...  how can I change this, so all the animations correctly playing in a row... with out Puase ? thx regards Ulead
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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06-16-2008 05:14
From: Ulead Carter hello, I use this great HUD (Deluxe V1.2.0), but i have one Problem ! I have 8 Standing Animations loaded with different duration time: 4.6s, 7.5, 12s etc. when I set the time interval at 12 sec (for longest Animations ^^) then Stopped the shortest animation after duration time (as 4.6s) and the Avatar gets a standard animation for the remaining time.. from 4.6s to 12s .. that does not look good for 1499L$...  how can I change this, so all the animations correctly playing in a row... with out Puase ? thx regards Ulead Standing poses for animations are supposed to be looped. Every AO in SL depends on animations being looped, not playing for a short while and stopping. I'm assuming these stands are not looped, they are short and play once. They simply will not work well in any standard AO (including the EZ Animator Deluxe which uses the ZHAO-II script). This is the fault of the person who made the animations, I'm afraid. They should have tested them with standard AOs. They either did not test them with standard AOs like the franimation script or the ZHAO script or they made their poses to not work with standard AOs. Now there is one workaround. Find a standing animation to be your 'base' animation and play both of them at the same time. For instance, if stand_base is your primary stand and standA, standB, and standC are the timed stands, your notecard will look like this: [ Standing ]stand_base,standA|stand_base,standB|stand_base,standC See how they are separated by commas? This tells the AO to play both animations, when the timed animation runs out, the stand_base (which should be a proper looped stand) will still be playing. Also, you could have three different base stands.
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Ulead Carter
Registered User
Join date: 26 Jun 2007
Posts: 2
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06-16-2008 11:25
Thank you for your fast response  I use this solution already, but I thought there is a better solution... it is not possible to modify the ZHAO-II script, which is the time intervallen individual claims... as in the Dance configuration ??? so> ( Sugarlicious|20.2Crazy Dance|23backflip|1.5 ) that would be a good solution regards Ulead
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Keiki Lemieux
I make HUDDLES
Join date: 8 Jul 2005
Posts: 1,490
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06-16-2008 12:33
From: Ulead Carter Thank you for your fast response  I use this solution already, but I thought there is a better solution... it is not possible to modify the ZHAO-II script, which is the time intervallen individual claims... as in the Dance configuration ??? so> ( Sugarlicious|20.2Crazy Dance|23backflip|1.5 ) that would be a good solution regards Ulead Doing that might seriously bloat the script. I might find a solution based solely on these animations. I'll take a look later today.
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imakehuddles.com/wordpress/
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