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Clothing not taking each setting?

Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
09-30-2006 14:45
Are folks able to create a new t-shirt or other clothing, and adjust the length of the sleves or bottom or legs or whatnot? I seem to be unable to -- I slide and the compositing just stays the same.
Kel Hartunian
Reformed Solipsist
Join date: 6 May 2006
Posts: 28
09-30-2006 15:15
This is the same behavior as currently seen in Wine with the Windows client.. a more subtle version of the alpha problems that have plagued SL on Linux now and again.

I've been seeing alpha problems like this in the latest release, along with my wife.

Shouldn't be that tough for Tofu to fix though, I bet. :)
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Jolt Tank
Registered User
Join date: 11 Jan 2006
Posts: 52
Appearances Tab Sliders driving me nuts
10-01-2006 08:32
Both the windows client under WINE and the 13 client for Linux seem to exibit this problem
SLiders show up, but clothing appears as if they were set to 100 percent,
even though they may be set to their proper defaults
Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
10-02-2006 05:41
I think I have an idea of the root cause. Does the LL_GL_NOEXT=x workaround consistently help? (You may need to 'rebake' your character textures from the debug menu first.)
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
10-02-2006 08:43
From: Tofu Linden
I think I have an idea of the root cause. Does the LL_GL_NOEXT=x workaround consistently help? (You may need to 'rebake' your character textures from the debug menu first.)


That fixes it. Some strangeness with the GL Extentions then on my system. Here's the output of "glxinfo | grep string" (mind the duplication, it's a dual-head setup).

CODE
tygris@tygris ~ $ glxinfo | grep string
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6600 LE/PCI/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.62
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6600 LE/PCI/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.62
tygris@tygris ~ $
Jolt Tank
Registered User
Join date: 11 Jan 2006
Posts: 52
The Clothing not taking each setting
10-02-2006 15:25
From: Tofu Linden
I think I have an idea of the root cause. Does the LL_GL_NOEXT=x workaround consistently help? (You may need to 'rebake' your character textures from the debug menu first.)


It seems to have helped some
But now a lot of stuff is taking forever to rez in..

server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 6200/AGP/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.62

BTW what is up with the AGP errors in the current client?
Kel Hartunian
Reformed Solipsist
Join date: 6 May 2006
Posts: 28
10-08-2006 13:52
One interesting effect that's been popping up reliably for my wife and I is that skins that we wear that are moddable (Pigment,Ruddiness,Rainbow color sliders) aren't uniformly taking the settings we give. Usually from the neck up it behaves as if the pigment slider has been maxed out. The entire body shows the adjustments we've made properly except from the neck up.

This is even apparant in the Edit Appearance window. The little preview pictures of your avatar with the extremes of each slider setting engaged show the skin color changed, but the coloring on the head is unaffected in those previews.

I'll check to see if LL_GL_NOEXT=x can prevent this (I'll suffer through without my beloved shiny)

On a curiosity note, I'm interested that with the introduction of a lot of the flashy graphical bits, the Linux client now has some of the very same graphical bugaboos that the Windows client through Wine has. (transparency issues with clothes and clothes sliders, etc... this very skin settings bug I mention above is on SL Wine as well for my wife and I)
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Kel Hartunian
Reformed Solipsist
Join date: 6 May 2006
Posts: 28
10-08-2006 18:18
LL_GL_NOEXT=x solves the weirdly tinted skin above the neck problem.
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