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1.15.1.3 crash on login

Fee Mechanique
Registered User
Join date: 6 May 2005
Posts: 5
05-19-2007 16:16
Seems, superficially at least, like a problem I've been having since 1.14.* where I get through the login screen and after waiting for the progress bar to fill, the client crashes before getting into the world.

This is after deleting ~/.secondlife and running the freshly unzipped client.

Crash report submitted, but here's some other details:

(tail end of the console output)
2007-05-19T23:09:47Z INFO: sendAgentSetAppearance: TAT: Sent AgentSetAppearance: HEAD UPPER LOWER EYES
2007-05-19T23:09:47Z INFO: sendAgentSetAppearance: TAT: Sending cached texture data
2007-05-19T23:09:47Z INFO: deleteCachedImages: Clearing Static Textures KB GL:2352KB TGA:21KB
2007-05-19T23:09:47Z WARNING: signal_handlers: *** Caught signal 11
2007-05-19T23:09:47Z INFO: remove_marker_file()
2007-05-19T23:09:47Z INFO: do_elfio_glibc_backtrace: Opening stack trace file /home/frolix/.secondlife/logs/stack_trace.log
2007-05-19T23:09:50Z INFO: do_elfio_glibc_backtrace: Finished generating stack trace.
Segmentation fault (core dumped)

(~/.secondlife/logs/stack_trace)
0: ELF(do_elfio_glibc_backtrace()+0x107) [0x960f9f7]
1: ELF(viewer_crash_callback()+0x1a4) [0x961f2a4]
2: ELF(signal_handlers(int)+0x112) [0x961c932]
3: [0xffffe420]
4: /usr/lib/dri/fglrx_dri.so(__glFreeCachedDlistTextures+0x20) [0xb38acba0]
5: /usr/lib/dri/fglrx_dri.so(__glFreeList+0x91) [0xb3695b41]
6: /usr/lib/dri/fglrx_dri.so(__glim_R300TIMMO_OptimizeDrawElements+0x1d0) [0xb39daa70]
7: /usr/lib/dri/fglrx_dri.so(__R300TCLDrawElementsInsertTIMMOEXTREMEV3FN3FT02F+0xf9) [0xb39ea6a9]
8: /usr/lib/dri/fglrx_dri.so(__glim_R300TCLDrawElementsInsertTIMMO+0x253) [0xb39d8cf3]
9: /usr/lib/dri/fglrx_dri.so(__glim_R300TCLDrawElementsTIMMO+0x18b) [0xb39d961b]
10: /usr/lib/dri/fglrx_dri.so(__glim_R300TCLDrawRangeElements+0x7a) [0xb37ad58a]
11: ELF(LLViewerJointMesh::drawShape(float, int)+0x287) [0x91f6087]
12: ELF(LLViewerJoint::render(float, int)+0x34) [0x91e6934]
13: ELF(LLViewerJoint::render(float, int)+0x7f) [0x91e697f]
14: ELF(LLVOAvatar::renderSkinned(e_avatar_render_pass)+0xbc) [0x9402eac]
15: ELF(LLDrawPoolAvatar::renderAvatars(LLVOAvatar*, int)+0x1db) [0x82629cb]
16: ELF(LLDrawPoolAvatar::render(int)+0x3f) [0x826427f]
17: ELF(LLPipeline::renderGeom(LLCamera&;)+0xc75) [0x95f2675]
18: ELF(display(int, float, int)+0x1518) [0x9170b38]
19: ELF(main_loop()+0x3d7) [0x9626027]
20: ELF(main+0x2141) [0x9628751]
21: /lib/tls/i686/cmov/libc.so.6(__libc_start_main+0xdc) [0xb63caebc]
22: ELF(__gxx_personality_v0@@CXXABI_1.3+0x1fd) [0x805c1f1]
acomputer Hax
Registered User
Join date: 19 May 2007
Posts: 2
1.15.1.3: teleport doesn't work, avatar flies forever.
05-19-2007 16:37
Using 1.15.1.3 on both Arch Linux and Fedora Core 6, teleportation fails with either a "Could not teleport" message or takes forever to load and then says I can read my chats and IMs but to do anything else, I'd have to restart. When I do, I start in the same place I started in the time before.

Also, while flying, I will occasionally just fly in one direction and be able to move my camera but not my avatar. I will keep flying in this direction forever until I close the game. : )

Also, sometimes, my avatar doesn't care about surfaces and just sinks through them forever (homes, floors, etc.)

Arch Linux with kernel 2.6.21
nVidia 9755 stable, 100.14 beta
GeForce 7900 GTO
Core 2 Duo E6600
2GB RAM