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Sound and local

darken Todd
Registered User
Join date: 24 Jul 2006
Posts: 5
07-24-2006 11:40
Hi,

I tryed to run second life client with -local parameter. Client draw menu and some buttons at the bottom and then fail. This is last output.

2006-07-24T19:36:37Z INFO: Adding new region (0:0)
2006-07-24T19:36:37Z INFO: Host: 0.0.0.0:0
2006-07-24T19:36:38Z INFO: Moving agent into region: located at 0.0.0.0:0
2006-07-24T19:36:40Z WARNING: Widget not found in panel worldmap
2006-07-24T19:36:48Z INFO: Initializing communications...
2006-07-24T19:36:48Z INFO: Initializing camera...
2006-07-24T19:36:48Z INFO: Initializing sky...
2006-07-24T19:36:49Z INFO: Decoding images...
2006-07-24T19:36:49Z WARNING: Warning # 0: Failed to create an appropriate Audio Engine
2006-07-24T19:36:49Z INFO: remove_marker_file()

I was never able to hear sound in my linux client, but I was able to browse world without problems. Any advice?
Validus Bishop
Registered User
Join date: 24 Feb 2006
Posts: 81
07-24-2006 12:01
The SL alpha Linux client does not yet have sound support.

--Val
darken Todd
Registered User
Join date: 24 Jul 2006
Posts: 5
07-24-2006 12:16
All right.

I think I can live without that now.. but when I try nosound or noaudio parameter with local, that it's freeze after detecting hardware.

If I try to -local -noprobe -noaudio parameters, it's starts, but after while if crash again and I see only

SIGSEGV :)
Merrick Moose
Registered User
Join date: 20 Oct 2005
Posts: 191
07-24-2006 12:20
It appears there is code for an audio interface that is not fully disabled. This causes a problem when secondlife is run as:

./secondlife -local

I suggest not running it with that argument. ;)