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Windlight: No Options?

Veeyawn Spoonhammer
Registered User
Join date: 25 Jan 2006
Posts: 11
11-30-2007 01:27
Just updated the Windlight client and I have no options to adjust sky or water. I see no clouds and, well, I never had fancy ripple water on this machine. At the very least I'd like to be able to adjust water fog and clouds. My graphics card certainly isn't the beefiest but I should at least get clouds, no? Here's the stats:

CPU: Intel(R) Pentium(R) M processor 1.60GHz
Memory: 1265 MB
OS Version: Linux 2.6.22-14-generic #1 SMP Sun Oct 14 23:05:12 GMT 2007 i686
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: ATI MOBILITY RADEON 9600/9700 Series
OpenGL Version: 2.1.7059 Release
LLMozLib Version: 1.1.0 (Mozilla GRE:1.8.0.12_0000000000)
Packets Lost: 22/15658 (0.1%)
Viewer Digest: 0767c07b-aa4c-0d45-7c11-1d08990f8d28
WiLLuMPJuH Gausman
Debianishly Dorkish ;P
Join date: 16 Oct 2007
Posts: 69
11-30-2007 02:46
From: Veeyawn Spoonhammer
My graphics card certainly isn't the beefiest but I should at least get clouds, no?


Mine isn't either .. but used to be until the new Windlights version classed as a class 3. Now it 'became' a class 2 card. Seems like Windlight requires extra demand to run at all independent of what kind of graphics adapter one has. I filed an issue for that in JIRA for Nvidia-users in general. Maybe you could file an issue too concerning ATI-users and new demands to basically run Windlight.

Update : I put issue VWR-3531, which i had filed for this problem, on resolve. Windlight works fully for me again.
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'//iLLuMPJuH Gausman
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
11-30-2007 07:33
Exactly the same here - and I'm on a Geforce 8600, so I should be able to set this stuff. It worked fine with earlier versions of windlight, with the exception of corruption when using atmospheric shaders.

I tried commenting out the LL_GL_BASICEXT option in the secondlife script again, and all the options are re-enabled. You might want to try this. Tofu, looks like you have a slight bug when checking that option in the code.
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Angel Sunset
Linutic
Join date: 7 Apr 2005
Posts: 636
nvidia has a driver issue, maybe ATI does too?
11-30-2007 11:37
Older Nvidia drivers, see my signature, seem to work fine for me.
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k
WiLLuMPJuH Gausman
Debianishly Dorkish ;P
Join date: 16 Oct 2007
Posts: 69
12-01-2007 02:51
From: Angel Sunset
Older Nvidia drivers, see my signature, seem to work fine for me.


/me confirms. Downgraded to 100.14.19 .. All shaders are working. All effects can be set again.
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'//iLLuMPJuH Gausman
Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
12-05-2007 00:21
From: Stephen Zenith
Exactly the same here - and I'm on a Geforce 8600, so I should be able to set this stuff. It worked fine with earlier versions of windlight, with the exception of corruption when using atmospheric shaders.

I tried commenting out the LL_GL_BASICEXT option in the secondlife script again, and all the options are re-enabled. You might want to try this. Tofu, looks like you have a slight bug when checking that option in the code.

The option is working as designed - when enabled, some graphical features are disabled, as noted in both the README and the secondlife script itself. It's also commented-out (disabled) by default on WindLight builds, so I don't know why you had to edit it - was it a clean installation?
Stephen Zenith
Registered User
Join date: 15 May 2006
Posts: 1,029
12-05-2007 03:56
From: Tofu Linden
The option is working as designed - when enabled, some graphical features are disabled, as noted in both the README and the secondlife script itself. It's also commented-out (disabled) by default on WindLight builds, so I don't know why you had to edit it - was it a clean installation?


Hmm, maybe that's what the issue was - I usually just copy the secondlife script over to new releases, the when the new windlight didn't work, I looked in the new version and saw the comment. Must have got the meanings switched, noggin-wise.
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