Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Hangs at 'connecting to region'

Anastasiya Lamourfou
Registered User
Join date: 9 Oct 2006
Posts: 10
07-17-2007 19:29
Inspiron 9300/PentiumM2.o/2GBmemory/nvidia geforce go 6800 256mb video card/Latest driver that I am aware of (through Automatix) 1.0-9755/Running Kubuntu 7.04, downloaded and installed 2 days ago

I worked around the necessary xorg.conf configuration Sunday, and I was able to get 1.18.0.6 working - I was able to login, and provided I didn't resize the window, I had very little trouble. I logged out Sunday night, all seemed ok

Trying to login Monday.........20 times I login I get to the point of "Connecting to Region....." the viewer freezes and I can do nothing but look at the login pic until I kill the procesess. I was able to get in eventually. I was told it looked as though I had I kept logging and out on other Friends list....so something has me and the viewer freezes.

Tonight I'm having the same issue - I get to "Connecting to Region........" and everything freezes

Anyone have any ideas why this might be happening?
Anastasiya Lamourfou
Registered User
Join date: 9 Oct 2006
Posts: 10
07-17-2007 20:02
Second Life version 1.18.0 build 6
Can't get terse CPU information
RAM: 2125873152
OS: Linux 2.6.20-16-generic #2 SMP Thu Jun 7 20:19:32 UTC 2007 i686
GL_VENDOR NVIDIA Corporation
GL_RENDERER GeForce Go 6800/PCI/SSE2
GL_VERSION 2.1.0 NVIDIA 97.55
GL_EXTENSIONS:
GL_ARB_color_buffer_float
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_half_float_pixel
GL_ARB_imaging
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_shadow
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_border_clamp
GL_ARB_texture_compression
GL_ARB_texture_cube_map
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle
GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_S3_s3tc
GL_EXT_texture_env_add
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object
GL_EXT_gpu_program_parameters
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_specular_color
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_timer_query
GL_EXT_vertex_array
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KTX_buffer_region
GL_NV_blend_square
GL_NV_copy_depth_to_color
GL_NV_depth_clamp
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_texgen_reflection
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NVX_conditional_render
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum


I guess I should be poking around Jira at this point - but any clues appreciated
Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
07-18-2007 06:18
My problem is the same. I get it when the sound system won't comply, Amarok running, Skype. I've usually had Amarok running recently.
Turn them off, try again. Restart SL.
Oh yeah. More than once, I check what's running... and ctl-alt-bksp it.
_____________________
SCOPE Homes, Bangu
-----------------------------------------------------------------
LaeMi Qian
Registered User
Join date: 17 Jul 2006
Posts: 87
This has been happening to me for so long that I have become used to it!
07-20-2007 00:33
EEk.! That ^ means I am becoming a Windows user - call the Doc.!!!

I have become used to having to reboot to log back in if I log out. I am assuming some resource is being allocated and not released again - the above comment on the sound system is interesting, as I hadn't looked at that (was assuming it was a video driver issue).
Jonahh Hax
Registered User
Join date: 20 Jul 2007
Posts: 2
07-20-2007 07:07
I've received a "did not receive region handshake" type error repeatedly when trying to connect from a firewalled network -- the same laptop connects just fine from a home network, so I blame the firewall. It had nothing to do with the machine or SL, in my case.
Anastasiya Lamourfou
Registered User
Join date: 9 Oct 2006
Posts: 10
1 in 10
07-22-2007 06:33
Seems like I can login about 1 in 10 times

Its not a firewall issue - when plugged directly into the modem, I get the very same performance.

The program was hanging reliably at the same place each time in the messages scrolling through the terminal....

Rebooting does seem to help, I've been able to login twice after a hardware reboot

Now it goes for a few messages more and hangs at a new place in the login

Once I let it go and after 5 minutes actually logged in to somewhere, though not SL proper - I couldn't see anything or tp anywhere or communicate with anyone, but I had access to the viewer.

Anyone have any resources on information gathering for bug reporting? I'm not a coder or anything, but I could use more information on why this is happening and what I can do
Fluf Fredriksson
Registered User
Join date: 8 Feb 2007
Posts: 248
07-24-2007 03:08
Heya,
IF it is a sound related hang (which is possible), you could try:
Change the "secondlife" startup file so the software only looks for ESD audio.
Type "artsdsp esd -terminate" - Which runs esd but makes it serve all the audio to arts, KDE's own sound system, and the -terminate tells esd to quit when secondlife is finished running.
Then just run secondlife.
If it works for you just write a little script file that does this for you each time.
Since I started doing this for the 1.18 client the whole thing seems more stable (not perfect by a long shot), but certainly more stable including logins.
Hope this helps!
Anastasiya Lamourfou
Registered User
Join date: 9 Oct 2006
Posts: 10
wow
07-30-2007 05:05
ayecaramba

That did the trick.

I still have no sound, but this chipset has always been uncooperative on that end, no matter the distro, and its not surprising the issue was sound.

+20 overall for you, Fluf :)
Anastasiya Lamourfou
Registered User
Join date: 9 Oct 2006
Posts: 10
08-19-2007 19:28
Yes...this works but I get no sound whatsoever after from SL, and I've not been able to work around that yet.