Sepius DeVaux
Registered User
Join date: 7 Aug 2006
Posts: 6
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12-11-2006 03:59
I got the "make sure your running in 32bit mode" error, only to find further up the output I get the classic "Couldn't find matching GLX visual"
All fixes seem to be load fglrx drivers and check rendering, etc. I have a ATI 9550 with 256Mb
I have 3D accel. I can run ut2004, NWN, vegastrike (@85fps), Flight Gear, Darwinia, Torcs. I have SDL in the lib32 directory.
I run Kubuntu Dapper (all up to date)
My uname -a is Linux Padishah 2.6.15-26-amd64-generic #1 SMP PREEMPT Fri Sep 8 19:55:50 UTC 2006 x86_64 GNU/Linux
fglrxinfo display: :0.0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9550 Generic OpenGL version string: 2.0.6174 (8.31.5) <- note ... latest prop driver
Love to try this game, but have not been able to get it running. Is it something with the amd64??. Is there a missing 32bit lib???. If so, can anyone let me know, perhaps the required list of libs, I can easily extract into the lib as required.
If you need my xorg.conf and other info, I'll supply, just did not want to make a big post to start.
Thanks, and also thanks to Gabriel Kawabata who's post helped me get this far.
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Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
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12-11-2006 05:35
Hi! Please post the full output of running 'glxinfo'. Thanks. You'll also need the latest version of Second Life to get it working, which is currently 1.13.0.10.
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Sepius DeVaux
Registered User
Join date: 7 Aug 2006
Posts: 6
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12-11-2006 12:47
No worries, will try the new version. here is the full output of glxinfo
name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig client glx vendor string: ATI client glx version string: 1.3 client glx extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_get_proc_address, GLX_SGI_video_sync, GLX_ARB_multisample, GLX_ATI_pixel_format_float, GLX_ATI_render_texture GLX version: 1.2 GLX extensions: GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_ARB_multisample OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: RADEON 9550 Generic OpenGL version string: 2.0.6174 (8.31.5) OpenGL extensions: GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array, GL_S3_s3tc, GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_multisample, GL_ARB_occlusion_query, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_shadow_ambient, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ARB_draw_buffers, GL_ATI_draw_buffers, GL_ATI_element_array, GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_ATI_texture_float, GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object, GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams, GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route, GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test, GL_NV_blend_square, GL_NV_occlusion_query, GL_NV_texgen_reflection, GL_SGI_color_matrix, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays glu version: 1.3 glu extensions: GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat ---------------------------------------------------------------------- 0x23 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x24 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x25 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x26 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x27 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 1 0 None 0x28 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 1 0 None 0x29 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 1 0 None 0x2a 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 1 0 None 0x2b 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x2c 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x2d 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x2e 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x2f 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 2 1 None 0x30 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 2 1 None 0x31 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 2 1 None 0x32 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 2 1 None 0x33 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x34 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x35 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x36 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x37 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 4 1 None 0x38 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 4 1 None 0x39 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 4 1 None 0x3a 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 4 1 None 0x3b 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x3c 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x3d 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x3e 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x3f 24 tc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 6 1 None 0x40 24 tc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 6 1 None 0x41 24 tc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 6 1 None 0x42 24 tc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 6 1 None 0x43 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x44 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x45 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x46 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x47 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 1 0 None 0x48 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 1 0 None 0x49 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 1 0 None 0x4a 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 1 0 None 0x4b 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x4c 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x4d 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x4e 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x4f 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 2 1 None 0x50 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 2 1 None 0x51 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 2 1 None 0x52 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 2 1 None 0x53 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x54 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x55 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x56 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x57 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 4 1 None 0x58 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 4 1 None 0x59 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 4 1 None 0x5a 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 4 1 None 0x5b 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x5c 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 16 16 16 16 1 0 None 0x5d 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x5e 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 16 16 16 16 1 0 None 0x5f 24 dc 0 24 0 r y . 8 8 8 0 0 24 8 0 0 0 0 6 1 None 0x60 24 dc 0 24 0 r . . 8 8 8 0 0 24 8 0 0 0 0 6 1 None 0x61 24 dc 0 24 0 r y . 8 8 8 0 0 24 0 0 0 0 0 6 1 None 0x62 24 dc 0 24 0 r . . 8 8 8 0 0 24 0 0 0 0 0 6 1 None
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Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
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12-11-2006 12:59
So it looks like that driver/card combo isn't offering the Destination Alpha channel feature, which Second Life needs. I'm not sure if that card supports Destination Alpha at all - I think it does, in which case the drivers are letting it down.
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Sepius DeVaux
Registered User
Join date: 7 Aug 2006
Posts: 6
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12-12-2006 02:46
Sorry dude. Upgraded, and I am back where I was a few days ago where it cannot find the libgtk-X11 library in the lib32 folder. Is there a config string at startup which I can tell it to look in the required folder for x86 lib's? I checked Blender and I can seem to get the texture blurs right enough. I can embose and reflect, all second pass graphic renders seem to work, and I think this uses the alpha channel to do it, feel free to correct me if I am wrong though. There are many techniques to do that, and with a dual core, it sometimes hard to tell where the graphics are being generated. While writing this, I just checked something, and the lib is missing from my lib32 folder  so I will recopy those over and check again. If I still get no luck, will wait for the next release from ATI and then see how I go.
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Sepius DeVaux
Registered User
Join date: 7 Aug 2006
Posts: 6
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12-12-2006 03:58
Yes ... At further work, I find that I will need to install just about an entire OS worth of 32bit libs ... the libc6 requirement kinda gave it away. I would say the Alpha channel piping would want to use 32bit libs of which I dont have loaded and linked to my 64bit dev's. This is a guess, I am not that good with modern technology (never really went much furhter than the 68040 architecture) and I understand the math on graphic rendering with 3D but not the linking of O.S....drivers...and software, I leave that to the proffesionals like yourself. I am surprised that Kubuntu is so locked into the 64bit setup. Apt wont let me load 32bit libs that are fundamental, like libc6 and I am not really happy putting them into the lib32 directory. I think I will leave this one alone for a while, wait for others to catch up to the 64bit world and see what happens then. Thanks for your time and effort Tofu, although our conversation was short. I will return, and defenately when I see BETA in the title (not to far away I hope  ). This looks like a good product, and I hear it has a massive following, one day I will get to see it.
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