Hi!
Is it possible that Devolpers post the current state of development of the Linux Client? It would be rather nice, that the community knows a little bit more what's going on...
cu Tux.
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Tux Cataract
Registered User
Join date: 16 May 2006
Posts: 1
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05-23-2006 04:43
Hi!
Is it possible that Devolpers post the current state of development of the Linux Client? It would be rather nice, that the community knows a little bit more what's going on... cu Tux. |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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05-23-2006 05:16
This is what we all would like to see, but as I take it, they only start working on the Linux client again after the release of 1.10, to get it running on the new servers, too. After that, we can only hope for the way-overdue fixes
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Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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05-23-2006 06:00
...or maybe wait for the open-source client that the reverse-engineering team is working on? Then we can fix our own bugs!
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Vinci Calamari
Free Software Promoter
Join date: 27 Feb 2006
Posts: 192
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05-23-2006 06:02
Hi! Is it possible that Devolpers post the current state of development of the Linux Client? It would be rather nice, that the community knows a little bit more what's going on... cu Tux. This is a closed source development by Linden Labs. The development will continue. There is no actual release plan. it is ready when it is ready. The focus at linden Labs is on the Windows client. In a closed project the code owner decides when to release. The code owner is Linden Labs and we are just a small fraction of users. If I would be LL I would also not give any moe details nor invest much more time in Linux Client. Most Linux Client users are quite satisfied with what they have and they can live with this situation. If they could not they would use Windows (or WINE) instead. I don't see mch sense in repeatingly bugging Linden Labs to make the Linux Client more like Windows Client. If you want that just use Windows! Personally I prefer stability and openness over alpha statuses. So I would rather see a non-alpha client as a 1.10 alpha. And an open client rather than a closed one. But thats already the direction of LL but not only for Linux but as a general concept. Vinci _____________________
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ninjafoo Ng
Just me :)
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Posts: 713
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05-23-2006 07:33
/me crosses paws
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Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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05-23-2006 07:49
...or maybe wait for the open-source client that the reverse-engineering team is working on? Then we can fix our own bugs! Even though I follow this exciting project closely, I don't see anything usable coming from the team in the near future. It is just so much work you have to put into a client, that it's going to take quite some time before we actually can expect anything ![]() _____________________
Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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05-23-2006 10:29
... Most Linux Client users are quite satisfied with what they have and they can live with this situation. If they could not they would use Windows (or WINE) instead. ... Vinci If we wanted to use wine to run SL, we would have to bug LL to get alpha channel support built into the windows client. Since Windows apparently provides that for the windows cleint, they will probably not do anything there either. At the moment, using wine to run SL, with the alpha channel bug, is for me a lot less useful than running the Linux Alpha. But whatever your taste. At least there is a choice of barely working clients on Linux. And Linux is about choice ![]() _____________________
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |
Vinci Calamari
Free Software Promoter
Join date: 27 Feb 2006
Posts: 192
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05-23-2006 10:57
But whatever your taste. At least there is a choice of barely working clients on Linux. And Linux is about choice ![]() They can use Vmware and then Linux. lol _____________________
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Vinci Calamari
Free Software Promoter
Join date: 27 Feb 2006
Posts: 192
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05-23-2006 11:06
...or maybe wait for the open-source client that the reverse-engineering team is working on? Then we can fix our own bugs! What reverse engineering team? Although I also would think that this would be a nice direction we should make clear that this can lead to immediate suspension of an account. And everybody should know this by now as we have discussed this often: Please read the TERMS OF SERVICE (4.2): http://secondlife.com/corporate/tos.php ... You may not charge any third party for using the Linden Software to access and/or use the Service, and you may not modify, adapt, reverse engineer (except as otherwise permitted by applicable law), decompile or attempt to discover the source code of the Linden Software, or create any derivative works of the Linden Software or the Service, or otherwise use the Linden Software except as expressly provided in this Agreement. ... So please ppl wtach out or you loose your accounts. _____________________
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Jesse Malthus
OMG HAX!
Join date: 21 Apr 2006
Posts: 649
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05-23-2006 15:50
But, as one Linden put it, LL isn't concerned about people integrating into SL as long as it's not disruptive to the Grid or for griefing.
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Zodiakos Absolute
With a a dash of lemon.
Join date: 6 Jun 2005
Posts: 282
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05-23-2006 16:05
What reverse engineering team? Although I also would think that this would be a nice direction we should make clear that this can lead to immediate suspension of an account. And everybody should know this by now as we have discussed this often: Please read the TERMS OF SERVICE (4.2): http://secondlife.com/corporate/tos.php So please ppl wtach out or you loose your accounts. And I refer you to this this thread: /54/af/105371/1.html where Phoenix Linden somewhat clarifies Linden Labs position on the reverse engineering team. If you haven't been following, the protocol for second life is actually documented in the package itself, and anyone is able to take a looksie. |
ninjafoo Ng
Just me :)
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Posts: 713
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05-23-2006 22:46
...where Phoenix Linden somewhat clarifies Linden Labs position on the reverse engineering team..... LL can still quite happily perma ban everyone involved in the project and say Phoenix didn't have the authority to change policy stated in the tos. _____________________
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Eddy Stryker
libsecondlife Developer
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Posts: 353
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05-23-2006 23:03
LL can still quite happily perma ban everyone involved in the project and say Phoenix didn't have the authority to change policy stated in the tos. Actually we're working with more than just Phoenix on this, and it's been suggested that LL might use the libsecondlife for some in-house projects as well. They have also been putting us in touch with business ventures that have a need for such a project, so it would be quite a step backwards to declare all of this progress null and void. And they haven't made any attempt to ban the bots that have been roaming SL for over a year and a half now. Just to clear some things up though, we are only working on a project called libsecondlife which will provide an abstraction layer for connecting to the Second Life world. This is a far, far cry from building a 3D interface to the world which would require a lot of developers specially skilled in that area. There is at least one very nice open source 3D engine that could be used, almost all of the tools are out there, but it's no weekend project. Our code is more aimed at automated server and machinima applications rather than a replacement client. And a final note, when the servers change to 1.10.0 on Wednesday all the Linux native users will be left high and dry with an outdated client that can't connect, and no new release in the short-term future. :-| |
ninjafoo Ng
Just me :)
![]() Join date: 11 Feb 2006
Posts: 713
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05-24-2006 01:15
And a final note, when the servers change to 1.10.0 on Wednesday all the Linux native users will be left high and dry with an outdated client that can't connect, and no new release in the short-term future. :-| ::gutted:: _____________________
FooRoo : clothes,bdsm,cages,houses & scripts
QAvimator (Linux, MacOS X & Windows) : http://qavimator.org/ |
Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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05-24-2006 01:56
And a final note, when the servers change to 1.10.0 on Wednesday all the Linux native users will be left high and dry with an outdated client that can't connect, and no new release in the short-term future. :-| All the alpha testers have been made redundant? ![]() Short Term is a great phrase. I will not hold my breath ![]() _____________________
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |
Vinci Calamari
Free Software Promoter
Join date: 27 Feb 2006
Posts: 192
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05-24-2006 05:06
And I refer you to this this thread: /54/af/105371/1.html where Phoenix Linden somewhat clarifies Linden Labs position on the reverse engineering team. If you haven't been following, the protocol for second life is actually documented in the package itself, and anyone is able to take a looksie. No I havent followed this discussion. Thanks for the link. Although on the long term LL should consider changing this reverse-engineering paragraph, because many ppl like me read the TOS and try to stick to te rules. Vinci _____________________
The SecondTux Linux User Wiki:
http://stux.wikiinfo.org |
Llauren Mandelbrot
Twenty-Four Weeks Old.
Join date: 26 Apr 2006
Posts: 665
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05-24-2006 07:30
Even though I follow this exciting project closely, I don't see anything usable coming from the team in the near future. It is just so much work you have to put into a client, that it's going to take quite some time before we actually can expect anything ![]() But... Would you rather wait for one specific "never", or for whichever of two specific "never"s happens to come along first? Point is, Linden Labs, bless their hearts, has bitten off a huge mouthful. These people are at least trying to help them chew it, instead of just griping. I applaud that. Unfortunately, I am not qualified to help chew that particular nybble just now, so I provide moral support, and try to find my own ways to help. Sorry. Didn`t mean to rant. Re-reading your text, I see we agree more than we dis-agree. Toodle-oo! |
Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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credibilty problem?
05-24-2006 09:46
Actually we're working with more than just Phoenix on this, and it's been suggested that LL might use the libsecondlife for some in-house projects as well. They have also been putting us in touch with business ventures that have a need for such a project, so it would be quite a step backwards to declare all of this progress null and void. And they haven't made any attempt to ban the bots that have been roaming SL for over a year and a half now. Just to clear some things up though, we are only working on a project called libsecondlife which will provide an abstraction layer for connecting to the Second Life world. This is a far, far cry from building a 3D interface to the world which would require a lot of developers specially skilled in that area. There is at least one very nice open source 3D engine that could be used, almost all of the tools are out there, but it's no weekend project. Our code is more aimed at automated server and machinima applications rather than a replacement client. And a final note, when the servers change to 1.10.0 on Wednesday all the Linux native users will be left high and dry with an outdated client that can't connect, and no new release in the short-term future. :-| oops... ![]() _____________________
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |