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Can't get input method work on ubuntu feisty 64bit

Beata Klaar
Registered User
Join date: 10 May 2007
Posts: 1
05-14-2007 01:11
I found this page can fix this problem.
https://jira.secondlife.com/browse/VWR-240

But that patch is for Fadora Core 6 32bit.
And I have no idea what sould I do, because my system is ubuntu 64bit.

Does anyone get scim or other input mathod works on ubuntu 64bit?
Rackahnd Pinion
Registered User
Join date: 18 May 2007
Posts: 17
05-19-2007 12:26
From: Beata Klaar
I found this page can fix this problem.
https://jira.secondlife.com/browse/VWR-240

But that patch is for Fadora Core 6 32bit.
And I have no idea what sould I do, because my system is ubuntu 64bit.

Does anyone get scim or other input mathod works on ubuntu 64bit?


I was curious about this as well; however, it appears that it's SDL (and not Second Life) that's preventing it from working. The article has a patch for SDL attached, presumably they have submitted it to the SDL developers. It might take some time for it to find its way into the distributions, assuming the SDL developers accept it.

Incidentally, I found another SDL component that can handle Japanese input methods, perhaps Linden Labs could use and include this library with the Second Life client?

http://sdlinputmethod.sourceforge.net/index.php?l=en
Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
05-22-2007 17:24
From: Rackahnd Pinion

Incidentally, I found another SDL component that can handle Japanese input methods, perhaps Linden Labs could use and include this library with the Second Life client?

http://sdlinputmethod.sourceforge.net/index.php?l=en

Thanks for the pointer - that looks worth investigating.
Rackahnd Pinion
Registered User
Join date: 18 May 2007
Posts: 17
06-12-2007 14:26
From: Tofu Linden
Thanks for the pointer - that looks worth investigating.


Did you get a chance to look into the sdlinputmethod library? If not, has the input handling code in the client remained effectively the same between the current releases and the downloadable source? I'd be very interested in getting Japanese input (using kinput2/wnn4 in my case) working in the Linux Second Life viewer. If you could use a code submission against the tree which I can access, it would probably be worth the time spent getting familiar with the SL source.
Lance Corrimal
I don't do stupid.
Join date: 9 Jun 2006
Posts: 877
06-13-2007 10:40
From: Rackahnd Pinion
Did you get a chance to look into the sdlinputmethod library?



how could he look into it when there are no files available for it, not even in CVS?
Rackahnd Pinion
Registered User
Join date: 18 May 2007
Posts: 17
06-13-2007 14:40
From: Lance Corrimal
how could he look into it when there are no files available for it, not even in CVS?


Good point, here's a URL to the latest tarball I could find of it:

http://sdl-im.csie.net/download/SDL_inputmethod-prealpha-20041108.tar.gz

Nonetheless, I'd be curious as to whether the input code has changed from the currently available open source version of SL to the release version before I start wading into the SL source.