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okay its working ....but....

Marco Spoonhammer
Registered User
Join date: 23 Feb 2006
Posts: 42
05-30-2006 09:09
I got this working, noe but can anyone tell me how to bring up the DEBUG MENU so I can turn off trees, they seem to be bombing it out alot.
ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
05-30-2006 09:19
ctrl alt shift d I believe
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Merrick Moose
Registered User
Join date: 20 Oct 2005
Posts: 191
05-30-2006 18:58
octree is the table that handles object occlusion. Stay away from heavily built sims and you may not crash as often. There will be an updated client soon to fix this we all hope.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
05-31-2006 01:28
Marco,

the "trees" you are referring to are most probably the "occlusion culling trees". Those are not the trees that you see growing out of the gfround, but internal databases, resembling a tree-like structure. The debug menu can be activated by adding "DebugMenus true" into your settings.ini, as the Debug hotkey dors not work under Linux, as far as I know. Try finding "Occlusion Culling" or "OCTrees" and switch dem off. Disabling the normal trees won't change anything :)
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(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

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Darkside Eldrich
Registered User
Join date: 10 Feb 2006
Posts: 200
05-31-2006 11:09
From: Zi Ree
The debug menu can be activated by adding "DebugMenus true" into your settings.ini, as the Debug hotkey dors not work under Linux, as far as I know.

Shows what you know! :P

Seriously, though, most keyboard shortcuts work as of 1.10.0, including Debug (Ctrl + Shift + D) AWSD movement, Ctrl + Mouse panning, and quit (Ctrl + Q).

I only point it out because it's the first visible Linux client fix since the alpha layer issue. Which means someone, somewhere is working on the Linux client, for at least half an hour a week, say. :P (Note to Lindens: I'm just being silly, not trying to belittle anyone's efforts)