There is a new WINE version out that fixes a <quote>"gazillion"</quote> Direct3D errors.
See also: http://www.winehq.com/?announce=1.117
Maybe this gives SecondLife with WINE boost?
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New WINE (0.9.13) with better Direct3D out! |
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Vinci Calamari
Free Software Promoter
Join date: 27 Feb 2006
Posts: 192
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05-15-2006 01:50
There is a new WINE version out that fixes a <quote>"gazillion"</quote> Direct3D errors.
See also: http://www.winehq.com/?announce=1.117 Maybe this gives SecondLife with WINE boost? _____________________
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Validus Bishop
Registered User
Join date: 24 Feb 2006
Posts: 81
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05-15-2006 05:51
As far as my usage goes, no noticeable SL-related differences from 0.9.12 to 0.9.13.
--Val |
Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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05-15-2006 13:32
I get somewhat "better" sound from the new setup. It occassonally blows out with an underrun, but sometimes fixes that.
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ron Fleming
Registered User
Join date: 31 Jan 2005
Posts: 2
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quality of SL with wine?
05-15-2006 23:16
So what kind if quality do you get with wine?
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Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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05-16-2006 01:06
I switch to wine / cedega every now and then for uploads and scripting, and I can definitely recommend giving it a try. SL runs nicely on wine, albeit crashing easily when in largely populated areas.
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Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Mack Echegaray
Registered Snoozer
Join date: 15 Dec 2005
Posts: 145
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05-17-2006 13:13
SL doesn't use Direct3D so those changes will make no difference (plus a lot of the "fixes" are in fact not fixes at all but architectural work laying the foundations for future support)
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soul Gable
Registered User
Join date: 25 Mar 2006
Posts: 2
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05-19-2006 22:00
i still get d3d errors im useing suse and i tryed the wine version because i have no clue on how to install the linux client and it keeps saying d3d is needed but it says wine comes with it on the site
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soul Gable
Registered User
Join date: 25 Mar 2006
Posts: 2
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05-19-2006 22:02
and yes second life does use direct 3d
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Hello Toonie
Registered User
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Posts: 212
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05-20-2006 00:12
Second Life doesn't habitually use D3D, strictly speaking. At (first) startup it uses D3D to probe the hardware's capabilities to set its defaults better, but beyond that point it uses OpenGL exclusively.
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Reed Enzyme
Registered User
Join date: 20 May 2006
Posts: 2
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deactivate D3D probe on startup?
05-20-2006 10:10
Is there a way to de-activate the D3D/DirectX probe when SL starts up?
I'm using WINE on Ubuntu Breezy, and after SL installed OK I tried to run it but get the following error messages. Terminal messages: INFO: Attempting to poll DirectX for hardware info INFO: CoCreateInstance IID_IDxDiagProvider INFO: dx_diag_providerp->Initialize INFO: dx_diag_providerp->GetRootContainer fixme:dxdiag:IDxDiagContainerImpl_AddProp (0x7fe16290, L"dwDirectXVersionMajor", 0x7fb2f1e ![]() fixme:dxdiag:IDxDiagContainerImpl_AddProp (0x7fe16290, L"dwDirectXVersionMinor", 0x7fb2f1e ![]() fixme:dxdiag:IDxDiagContainerImpl_AddProp (0x7fe16290, L"szDirectXVersionLetter", 0x7fb2f1e ![]() fixme:dxdiag:IDxDiagContainerImpl_AddChildContainer (0x7fe16270, L"DxDiag_SystemInfo", 0x7fe16290) INFO: dx_diag_rootp->GetChildContainer fixme:dxdiag:IDxDiagContainerImpl_GetChildContainer (0x7fe16270, L"DxDiag_DisplayDevices", 0x7fb2f26 ![]() WARNING: DX9 probe failed INFO: DirectX probe failed, alerting user. Dialog message: "Can't find suitable pixel format" Appreciate any advice/solutions, Cheers |
Theora Aquitaine
Registered User
Join date: 12 Feb 2006
Posts: 266
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05-20-2006 11:33
AFAIK no, but it should work properly the second time you start it.
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Reed Enzyme
Registered User
Join date: 20 May 2006
Posts: 2
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secondlife.exe command line switches
05-21-2006 00:09
Here's a link containing a list of command line switches for the SecondLife.exe
http://secondlife.com/badgeo/wakka.php?wakka=newview Unfortunately the -noprobe and -ignorepixeldepth switches both failed to resolve my issue. I'm starting to think it's related to my widescreen laptop resolution of 1280x800, although the error still occurs when it's set to 1024x768, it's still a 'gut feel'. |
Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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05-23-2006 10:44
So what kind if quality do you get with wine? Wine is fine ![]() ![]() Sound sometimes has hiccups, it seems to be OK if the sound is set via winecfg to ALSA, emulate and emulate, on the sound tab. _____________________
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |
Angel Sunset
Linutic
![]() Join date: 7 Apr 2005
Posts: 636
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05-23-2006 10:46
About the Directx probe failing when starting under wine: it should be able to be ignored, it is not a reason SL would not start. It always comes up, and fails, when SL starts under wine.
If it is failing because of this, there is probably a different underlying cause, I would think. _____________________
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Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k |
Mack Echegaray
Registered Snoozer
Join date: 15 Dec 2005
Posts: 145
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05-31-2006 09:43
It's failing because the DirectX Diagnostics DLL is mostly incomplete. We will fix it eventually.
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FireFox Bancroft
Registered User
Join date: 30 Jul 2004
Posts: 134
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06-01-2006 22:25
Second Life doesn't habitually use D3D, strictly speaking. At (first) startup it uses D3D to probe the hardware's capabilities to set its defaults better, but beyond that point it uses OpenGL exclusively. From what I've understand and have used in graphics programming OpenGL is a graphics API only, it doesn't have any built-in support for an audio API, unless of course SL uses OpenAL for that. Ogg/Vorbis is supported on both API's by the way. I have also run games that support both D3D and OpenGL so it is possible for SL to support both API's its just more coding/testing. |
Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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06-02-2006 00:33
SL uses FMOD as audio engine. There is a Linux version of FMOD available, it just has he be licenced.
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Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |