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Can't get camera movement (Alt+mouse) to work (Ubuntnu Dapper/GNOME) |
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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05-03-2006 13:09
The title pretty much says it... no matter what I try, the camera remains unimpressed. (I'm using the Dapper Drake beta with updates installed.) I changed the movement key in Window Preferences (System/Preferences/Windows) to the Super key (the Windows logo key) so that the Alt+mouse combination wouldn't move the SL window... but it still doesn't move the camera. I also tried the various possible settings in the keyboard layout options (System/Preferences/Keyboard -- layout options tab); no joy.
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Theora Aquitaine
Registered User
Join date: 12 Feb 2006
Posts: 266
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05-03-2006 13:12
I would be interested to know what this amazing alt-mouse camera movement is like.. I have never got it to work, and have never seen the need for anything other than the alt-ctrl mouse move camera panning.. I'm sure I'm missing something truly great, but for now I remain in blissful ignorance
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Zi Ree
Mrrrew!
![]() Join date: 25 Feb 2006
Posts: 723
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05-03-2006 15:37
Maybe it helps to use "Shift Alt" instead. I hear it fixes the issue on some Window Managers.
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Zi!
(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug |
Morgaine Dinova
Active Carbon Unit
![]() Join date: 25 Aug 2004
Posts: 968
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05-03-2006 16:58
All this is just another symptom of LL's refusal to make the UI fully configurable. A trivial job, but either they're just too lazy, or else the lead designer's preferred UI is gospel and must be good enough for the rest of us.
In Linux the issue just gets exacerbated by the proliferation of different window managers, each of which grabs different modifier combinations which inevitably sometimes conflict with apps. Is this a problem? Of course not, in a world where app designers understand the need for full user UI configurability. Alas, SL isn't in that category. It's yet another reason why the client needs to be open-sourced. Without that, we're at the mercy of whatever Cory thinks is appropriate ... but which of course won't be appropriate for anyone who isn't a Cory clone. _____________________
-- General Mousebutton API, proposal for interactive gaming
-- Mouselook camera continuity, basic UI camera improvements |