Hi,
Any advices howto create new objects in linux system (outside the client), howto test them, which tools to use and so on..?
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darken Todd
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Join date: 24 Jul 2006
Posts: 5
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07-24-2006 12:34
Hi,
Any advices howto create new objects in linux system (outside the client), howto test them, which tools to use and so on..? |
ninjafoo Ng
Just me :)
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07-26-2006 11:13
The gimp for textures and clothing - see the design forum - lots of good tutorials.
www.qavimator.org for making character animations You can't (afaik) create prim models outside the world yet, there is a a rather inefficient 3d importer, not recomended. Biggest tip is dont forget the preivew grid for testing uploads. _____________________
FooRoo : clothes,bdsm,cages,houses & scripts
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darken Todd
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Join date: 24 Jul 2006
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07-27-2006 01:29
Well, maybe I am wierd, but I tryed to make some objects and that ingame editor sucks. I was programming in vrml long time ago, it is not possible to define object just by writing code? I was looking around wiki, but found nothing
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Hello Toonie
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07-27-2006 01:33
Wow. If you think that it's going to be more pleasant to 'write' your objects in VRML than to use the groovy in-game editor, you.... might be alone.
![]() Though yes, you can programmatically create objects -- it's just so much of a pain that you probably don't want to. |
darken Todd
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Join date: 24 Jul 2006
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07-27-2006 01:51
Great, can you send me any link howto do it? VRML was quite easy when you learn it, I afraid this LS will be worse.
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Eddy Stryker
libsecondlife Developer
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07-27-2006 02:01
You can't (afaik) create prim models outside the world yet, there is a a rather inefficient 3d importer, not recomended. Inefficient eh? Hopefully you're not talking about prim.blender... If so come stop by the libsecondlife HQ sometime ![]() _____________________
http://www.libsecondlife.org
Evidently in the future our political skirmishes will be fought with push weapons and dancing pantless men. -- Artemis Fate |
Darkside Eldrich
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Join date: 10 Feb 2006
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07-27-2006 04:25
Eddy: I think nin was talking about the old 3d-model -> prim converter that made a prim for every visible poly and then rotated/moved them so that it emulated the original shape. Horribly inefficient.
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Hello Toonie
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07-28-2006 00:11
Great, can you send me any link howto do it? VRML was quite easy when you learn it, I afraid this LS will be worse. But no, really what you need to do is probably to learn how to use the integrated modelling tools and be happy. ![]() If still interested in learning LSL, http://secondlife.com/badgeo/wakka.php?wakka=HomePage |