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And another segfault... but not in SL

Darkside Eldrich
Registered User
Join date: 10 Feb 2006
Posts: 200
06-28-2006 21:04
I got a segfault in libGLcore.so.1 while running SL... could be SL doing something bad with libGL, or my install could be screwed up. Either way, here's the mostly useless backtrace:

CODE

(gdb) bt
#0 0xa739f3a0 in _nv000048gl ()
from //usr//lib/opengl/nvidia/lib/libGLcore.so.1
#1 0xa0359928 in ?? ()
#2 0x00000024 in ?? ()
#3 0x0000000c in ?? ()
#4 0xa74a4271 in _nv000048gl ()
from //usr//lib/opengl/nvidia/lib/libGLcore.so.1
#5 0xa0359928 in ?? ()
#6 0x9a1b9ba8 in ?? ()
#7 0x00000024 in ?? ()
#8 0x00000001 in ?? ()
#9 0x00000000 in ?? ()
Merrick Moose
Registered User
Join date: 20 Oct 2005
Posts: 191
06-29-2006 14:48
That's possibly an nvidia driver bug.