Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

This little bugger blazes. Why?

Dari Revere
Registered User
Join date: 7 Jul 2005
Posts: 2
06-07-2006 13:03
Okay.. I'm confused. I have a dual boot with XP Pro and Ubuntu Dapper Drake (x86), Athlon 64 3700+, Radeon x700 Pro 256 MB AGP 8x, 1.5 GB RAM, yadda yadda..

Why is it that in Windows, my client averages 10 FPS, and in linux, it averages 30?

Jesus this linux client is fast. Now, only if it wasn't so damn buggy.
Validus Bishop
Registered User
Join date: 24 Feb 2006
Posts: 81
06-07-2006 13:08
Part of it is likely to be that the native Linux client doesn't have very many graphical features enabled. Aside from that, Linux rocks.... Windows sucks. :D heh

--Val
Dari Revere
Registered User
Join date: 7 Jul 2005
Posts: 2
06-07-2006 13:13
Well.. I pumped all the options avalible to maximum, and the performance didn't change. So..

My only problem with this client is that even with bandwidth at full, it's still taking eons for textures to load.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
06-07-2006 13:48
Known bug.

Hover your mouse over the textures, or right click the object. Then they will load.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
ninjafoo Ng
Just me :)
Join date: 11 Feb 2006
Posts: 713
06-07-2006 16:54
Pan camera out, click build, select edit and draw a box around everything you want to rez up - watch bandwidth go through the roof :D
_____________________
FooRoo : clothes,bdsm,cages,houses & scripts

QAvimator (Linux, MacOS X & Windows) : http://qavimator.org/
Jim Bunderfeld
The Coder
Join date: 1 Mar 2004
Posts: 161
06-07-2006 17:58
From: ninjafoo Ng
Pan camera out, click build, select edit and draw a box around everything you want to rez up - watch bandwidth go through the roof :D



best way to rez a building your in :cool:

its getting very close to being complete
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
06-07-2006 19:13
From: someone
My only problem with this client is that even with bandwidth at full, it's still taking eons for textures to load.
This asset (texture) server overload is completely server side and wouldn't be different if your client was a Beowolf cluster on an OC-48 connection.

It is nice to see SL not hamstrung by a couple decades of junk MS layers - unfortunately, the Linux client doesn't seem a big priority at LL.
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
06-08-2006 01:37
No, this is not a server side problem. It is related to the fact that the Linux client does not recognize the graphics card and CPU memory correctly and tries to load textures only when you need them to conserve memory.
_____________________
Zi!

(SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie)

Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.org

Second Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug