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64 bit Ubuntu starting but not working.

Federico Perenti
Registered User
Join date: 27 Dec 2006
Posts: 3
04-10-2009 01:05
Ok, I know I should move to 32 bit.

Having said that, I stubbornly ignore it and ask.

I have a Ubuntu 8.10- the Intrepid Ibex - and my SL (I've tried so many different viewers that I can't remember them all) does always the same: starts, connects, then I'm usually stuck at the lower sim corner with no objects rezzing. Blue and water and it's all.

Netstat shows one connection established (on a mac with a healthy SL I have four)

Seems to be a net problem, but exchanging machine and keeping the same IP won't change. Anyone had experienced this (and possibly solved it?)

Thanks for any comment!







-----------my "about second life"-------

Second Life 1.22.11 (113976)
Release Notes

CPU: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Memory: 2008 MB
OS Version: Linux 2.6.27-11-generic #1 SMP Thu Jan 29 19:28:32 UTC 2009 x86_64
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8800 GS/PCI/SSE2
OpenGL Version: 2.1.2 NVIDIA 177.82

libcurl Version: libcurl/7.16.4 OpenSSL/0.9.7c zlib/1.2.3.3 c-ares/1.4.0
J2C Decoder Version: KDU
Audio Driver Version: OpenAL, version 1.1 / OpenAL Community / OpenAL Soft: ALSA Software on default
LLMozLib Version: [LLMediaImplLLMozLib] - 2.01.23073 (Mozilla GRE version 1.8.1.13_0000000000)
Packets Lost: 5953/19012 (31.3%)
Hawk Carter
Registered User
Join date: 12 Apr 2007
Posts: 14
04-10-2009 05:51
1.st your packet lost dont looks good, its aboove 30%...as far i now i comes to problems (when my isp has problems as example) when packet losts goes over 5% sometimes even with 1%.

2.nd if you dont having a huge database or intensive graphics work running (3d, huge pictures etc) you really dont need to be on 64Bit...not yet.

3rd. I know many are saying 64Bit, i underwrite that..but not for now...maybe for the future.
Now allmost for SL 64Bit(Linux) is pain in the ass...my 2 cents to it.

4rd. 64bit isnt real 64bit, cpu is still a 32bit one, with some 64bit extensions, like sse, mmx etc.

5th. back to your problem, it's the high packetlost in my eyes.
Federico Perenti
Registered User
Join date: 27 Dec 2006
Posts: 3
04-10-2009 08:52
Thanks Hawk!

I agree it must be the net, but why? The machine is perfectly functional with normal network connectivity. So it's the way SL uses network access?
Boroondas Gupte
Registered User
Join date: 16 Sep 2005
Posts: 186
04-10-2009 12:32
From: Federico Perenti
So it's the way SL uses network access?

Just an idea: SL is known to have (had(?)) problems with some (not all) WLAN setups. So if you've been using WLAN, try with wired LAN, instead.
Tofu Linden
Linden Lab Employee
Join date: 29 Aug 2006
Posts: 471
04-14-2009 15:50
The login process is mostly HTTP-based, but transfer of world-content is UDP-based. Possibly you are using some sort of firewall which understands and permits the HTTP requests but not the UDP requests. If this is a Linux-specific problem, possibly your distribution has iptables (or similar) enabled by default - if so, please try again with the software firewall disabled. That's my first thought.
Damian Zhaoying
Registered User
Join date: 25 May 2008
Posts: 25
04-14-2009 19:31
Try to deinstall apparmor/apparmor-utils and libapparmor1. In many circunstances, this utility block net trafic.

SaludOS/2
Federico Perenti
Registered User
Join date: 27 Dec 2006
Posts: 3
04-15-2009 09:54
Thank you all for trying to think this out. Both suggestions sounded very reasonable and I've tried them immediately. Sadly, no change.

-@Tofu:--

I've stopped firewalling through firecracker; iptables says

sudo iptables -L
Chain INPUT (policy ACCEPT)
target prot opt source destination

Chain FORWARD (policy ACCEPT)
target prot opt source destination

Chain OUTPUT (policy ACCEPT)
target prot opt source destination

-@Damien:---

I've tried with apparmor (both stopping it and actually removing it) but to no avail.

-----------------

Also, I've tried to connect on UDP (the nc trick: nc -l -u -p 53000, nc -u target 53000), from a remote machine - and it works. So, I guess it IS udp - but somehow from the SL side, not from the system side.

By the way my packet loss went up to 106%
And when I tp, I get strange coordinates (ex. x 10000)

Well, I guess it's just my bad luck.. thanks again guys!