SuSE 10.2, IBM R50e working
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1881 Birge
Registered User
Join date: 29 Dec 2006
Posts: 1
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12-29-2006 15:51
Hi guys and gals,
Wanted to let you all know that the client (SecondLife_i686_1_13_1_6) worked pretty well for me, right out of the box. And I have to say, really not a bad job! I'm really impressed. Thanks for making this available on Linux.
Specs:
SuSE 10.2 Linux 2.6.18.2-34-default i686 KDE 3.5.5
IBM R50e Laptop 1.24 Gb RAM 1.4 Ghz Celeron Intel 855GM / i810 Graphics
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Rudy Schwartzman
Registered User
Join date: 28 Dec 2006
Posts: 66
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Jerky Avatar Movement?
12-30-2006 08:21
Hi,
I also installed the latest alpha on my SuSE 10.2 box. It has a Core 2 Duo processor, gobs of RAM and a nVidia GeForce 7300 card.
Things seem to be working well with one major exception: When I walk or fly, there's a kind of stuttering effect--you move forward a few steps and then slip backward followed by more forward movement. It's kind of a "four steps forward, one back" thing, and it persists thoughout all walking and flying.
I've also noticed that lots of objects take a long time, sometimes apparently forever to come up to full resolution.
I have an Intel iMac 20", too, and things work fine there using the same network connection...Actually the iMac's on a household wireless network while the Linux box is directly wired to the DSL line. The connection is 6000 kbps (6 mbps) inbound and 768 kbps outbound, so I don't think it's a matter of network throughput.
I'm very new to SL, so there may be settings I should change, but it does seem like something's slightly amiss with the Linux version.
RS
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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12-30-2006 20:02
Stuttering movement and rez delays are usually caused by packet loss, i. e. faulty network connection. Please make sure the cabling used to connect the box to the net is good and check your networking settings in the SL client (bandwidth slider should be a tad lower than your actual DSL line speed).
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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Angel Sunset
Linutic
Join date: 7 Apr 2005
Posts: 636
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12-31-2006 06:25
I have had "packet loss" showing up on my system, when Suse does its indexing - i.e. the system is loaded. I have of course also had packet loss when I got flaky packets - and when I was downloading stuff from a fast site while running the SL Linux client. All else being equal, I have also had bad packets which were a bug known to LL I do agree with Zi's analysis, though - I have had stuttering, overflying my destination, keyboard not responding, you name it, all from bad packets. Ctrl Shift 1 brings up a monitor window that enables you to see bad packet rate, if "client" is visible on the top of the Window Frame as a menu option. If not, Ctrl Shift D (or Ctrl <windows> D, I think) enables the Client and Server Debug Menu entries.
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k
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Rudy Schwartzman
Registered User
Join date: 28 Dec 2006
Posts: 66
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12-31-2006 08:19
From: Zi Ree Stuttering movement and rez delays are usually caused by packet loss, i. e. faulty network connection. Please make sure the cabling used to connect the box to the net is good and check your networking settings in the SL client (bandwidth slider should be a tad lower than your actual DSL line speed). That machine is used for other purposes and none of them suggest a problem with network hardware or connections. The bandwidth setting is the same as on the Mac installation where it works fine (using the same DSL line). Both machines traverse the same router and switch to connect to the DSL modem. The Mac connects wirelessly to the router, the Linux box is wired. And, of course, I've not tried using both at once. ... (What does SL do if you try to log in from multiple machines? Reject the latter attempt? Bump the former one?) RS
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Drake Bacon
Linux is Furry
Join date: 13 Jul 2005
Posts: 443
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12-31-2006 11:43
If you have multiple accounts and do one-per-machine you're fine.
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Drake Bacon/Drake Winger Home: Custom AMD X2 (65nm) 5000+, 4 Gig RAM, Gentoo amd64, NVidia GeForce 8600GT PCIe Mobile: Dell Inspiron E1505 (Core Duo 1.6GHz, 1 gig RAM, Gentoo x86, NVidia GeForce Go 7300 PCIe) Backup: iMac (Core 2 Duo 2.4GHz, 4 gig RAM, ATI Radeon HD 2400, MacOS X Leopard) Don't Ask: Asus EeePC 900A (Atom 1.6Ghz, 1 gig RAM, Intel graphics, Gentoo x86)
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Angel Sunset
Linutic
Join date: 7 Apr 2005
Posts: 636
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01-01-2007 02:51
From: Rudy Schwartzman ... (What does SL do if you try to log in from multiple machines? Reject the latter attempt? Bump the former one?)
RS To use more than one machine with the same "real IP", SL has a command line option "-port (number)", where (number) is between 13000 and 13010, I think. I have used this on one machine, with two SL sessions, using "-port 13000" and on the other session "-port 13002" and aside from being DEAD slow, it seems to run OK. Using the clients simultaneously without this option, causes SL to go weird  The second client hangs...
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Kubuntu Intrepid 8.10, KDE, linux 2.6.27-11, X.Org 11.0, server glx vendor: NVIDIA Corporation, server glx version: 1.5.2, OpenGL vendor: NVIDIA Corporation, OpenGL renderer: GeForce 9800 GTX+/PCI/SSE2, OpenGL version: 3.0.0 NVIDIA 180.29, glu version: 1.3, NVidia GEForce 9800 GTX+ 512 MB, Intel Core 2 Duo, Mem: 3371368k , Swap: 2570360k
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Rudy Schwartzman
Registered User
Join date: 28 Dec 2006
Posts: 66
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01-01-2007 06:59
From: Angel Sunset To use more than one machine with the same "real IP", SL has a command line option "-port (number)", where (number) is between 13000 and 13010, I think. I have used this on one machine, with two SL sessions, using "-port 13000" and on the other session "-port 13002" and aside from being DEAD slow, it seems to run OK. Using the clients simultaneously without this option, causes SL to go weird  The second client hangs... The need to reassing port numbers is natural, if you do any network programming. I wasn't thinking of using a single machine, actaully, but rather wondering what would happen if I logged in on the two machines I have that both run SL (iMac and Linux) concurrently and using the same ID. As it turns out, that would make them appear at the SL server end as originating from two different IP addresses, since I have four static IP addresses here. Actually, it's not that I have any real interest in trying to run two sessions concurrently, I was just curious about what would happen if one tried. RS
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Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
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01-03-2007 00:36
Do you actually see packet loss? Watch the network bar on the top right of the client window if it shows any or check the stats on CTRL SHIFT 1 like Angel suggested. If you indeed see packet loss, check the network settings on the Linux box, traceroute to the Linden servers and lower your MTU settings to prevent packet fragmentation.
Good luck!
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Zi! (SuSE Linux 10.2, Kernel 2.6.13-15, AMD64 3200+, 2GB RAM, NVidia GeForce 7800GS 512MB (AGP), KDE 3.5.5, Second Life 1.13.1 (6) alpha soon beta thingie) Blog: http://ziree.wordpress.com/ - QAvimator: http://qavimator.orgSecond Life Linux Users Group IRC Channel: irc.freenode.org #secondlifelug
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