Needless to say, I'm astonished at how good the Linux 'alpha' version is. Despite all the warnings to the contrary, I've found out SLinux to be as rock-hard solid as at least the Mac OS X version... which was astonishing.
Since for my RL work I need to try SL out on the lowest possible hardware, I first tried it today on a PIII @ 550 MHz (512K cache), 256 MB RAM, and a way-old Riva TNT AGP 2x graphics card(which SLinux claims to have 16 MB of RAM). This is a dusty computer from literally the turn of the century, which for ages has been used by my colleagues to try Linux on it.
I was actually impressed. In texture-intensive Neualtenburg I usually get 6 fps with my PowerBook (G4 @ 1.25 MHz, 768 MB, ATI Mobility Radeon 9600 with 64 MB) after grid reboots (like it happened today). Well, that old piece of hardware managed to squeeze around 3.2 fps on 800x600 and almost all settings quite low (ie. drawing distance to 64, no special effects, texture terrain on "some", detailed settings at medium, and so forth). It even seems to run the "Avatar Vertex Program" (although strangely the AGP option started with "off"

Tested on Ubuntu 5.0.4 (not upgraded yet), after all updates were downloaded, and support to OpenGL was added. Installation was a breeze... uncompress, double-click, and it runs. Even under an unprivileged user. No fussing around. It was almost disappointing in its simplicity!
I'm planning to do some tests on even older hardware, a few dozen PIII @ 350 MHz or something that we have lying around, and who can't run anything more recent than Windows 98 (but should have no problem with Linux, of course), an unsupported Microsoft OS. If SLinux runs under those old machines as well (even if only at 2 fps), I guess I have all my problems solved

What can I say? Despite everything, I'm absolutely flabbergasted at this amazing port. Why, after this, I almost think that LL will be able to implement Gecko's HTML renderer inside a prim... or even *gasps* Havok 2...
Excellent work, LL! Who should we cheer at?
