I am trying to clean up my inventory by dropping inventory items by boxing them up into other objects. For example I create a "box" object and drop a folder full of textures into it... Several issues irritate the heck out of me while doing this process

1) I can't select a folder from my inventory list and drop it in the content tab of the object. Instead I have to open the inventory folder and select the items.
2) If I select all of them items in a folder with lots of items, say over 50, almost always I get the "in-world creation of object" failed error. The error message gives no indication of which object failed to copy!
3) As a result of 1 and 2 above, I have to select about 20 inventory items at a time to drop them into the inventory of the target object. A very tedious process.
4) It takes forever for the items to copy over to the new object, anywhere from 15 minutes to hours. I have no idea if this is a bandwidth related issue or what. I am on a cable internet connection that consistently gets around 115Kbs down, not sure about up. Most of the time I logout and come back later, then resume copying where I left off. If there is something I can tweak to make this better I would love to know about it

5) As inventory items are copying to the target object, the new items might not show up in the contents of the target object for what seems like forever. If I logout and come back later, the contents tab of the object might show that a few more items have been copied into it's inventory, there is no indication items are still copying to it.
5) To copy a folder containing say 200 items, it ends up taking several hours because of all of these issues....
I am running ubuntu edgy on a 2.6.17.13 kernel. Due to the ancient video card I am running the legacy nvidia driver (nvidia-legacy-kernel-source 1.0.7184).
/proc/cpuinfo:
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processor : 0
vendor_id : GenuineIntel
cpu family : 15
model : 1
model name : Intel(R) Pentium(R) 4 CPU 1.70GHz
stepping : 2
cpu MHz : 1695.315
cache size : 256 KB
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 2
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm up
bogomips : 3393.20
free:
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Mem: 775932 365324 410608 0 8392 171332
-/+ buffers/cache: 185600 590332
Swap: 746980 8752 738228
Chipset/Video Card:
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00:00.0 Host bridge: Intel Corporation 82845 845 (Brookdale) Chipset Host Bridge (rev 03)
00:01.0 PCI bridge: Intel Corporation 82845 845 (Brookdale) Chipset AGP Bridge (rev 03)
00:1e.0 PCI bridge: Intel Corporation 82801 PCI Bridge (rev 12)
00:1f.0 ISA bridge: Intel Corporation 82801BA ISA Bridge (LPC) (rev 12)
00:1f.1 IDE interface: Intel Corporation 82801BA IDE U100 (rev 12)
00:1f.2 USB Controller: Intel Corporation 82801BA/BAM USB (Hub #1) (rev 12)
00:1f.5 Multimedia audio controller: Intel Corporation 82801BA/BAM AC'97 Audio (rev 12)
01:00.0 VGA compatible controller: nVidia Corporation NV6 [Vanta/Vanta LT] (rev 15)
02:08.0 Ethernet controller: Intel Corporation 82801BA/BAM/CA/CAM Ethernet Controller (rev 03)
Nvidia module info:
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filename: /lib/modules/2.6.17.13-ubuntu1-cust01/nvidia/nvidia.ko
license: NVIDIA
alias: char-major-195-*
vermagic: 2.6.17.13-ubuntu1-cust01 SMP mod_unload PENTIUM4 REGPARM gcc-4.1
depends: agpgart
alias: pci:v000010DEd*sv*sd*bc03sc00i00*
parm: NVreg_VbiosFromROM:int
parm: NVreg_UseCPA:int
parm: NVreg_RemapLimit:int
parm: NVreg_RmLogonRC:int
parm: NVreg_VideoEnhancement:int
parm: NVreg_DevicesConnected:int
parm: NVreg_FlatPanelMode:int
parm: NVreg_ResmanDebugLevel:int
parm: NVreg_DeviceFileMode:int
parm: NVreg_DeviceFileGID:int
parm: NVreg_DeviceFileUID:int
parm: NVreg_ModifyDeviceFiles:int
parm: NVreg_Mobile:int
parm: NVreg_SoftEDIDs:int
parm: NVreg_EnableAGPFW:int
parm: NVreg_EnableAGPSBA:int
parm: NVreg_NvAGP:int
parm: NVreg_ReqAGPRate:int
parm: NVreg_EnableALiAGP:int
parm: NVreg_EnableVia4x:int
parm: NVreg_VideoMemoryTypeOverride:int
parm: nv_disable_pat:int
glxinfo:
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name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: RIVA TNT2/PCI/SSE2
OpenGL version string: 1.5.3 NVIDIA 71.84
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_texture_env_add, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_window_pos,
GL_EXT_texture_env_add, GL_EXT_abgr, GL_EXT_bgra,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_stencil_wrap,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat,
GL_KTX_buffer_region, GL_NV_blend_square, GL_NV_fog_distance,
GL_NV_light_max_exponent, GL_NV_packed_depth_stencil,
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_SGIS_multitexture,
GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess