Arrow Hand
Registered User
Join date: 10 Mar 2006
Posts: 78
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05-01-2009 12:26
I am seeing an odd situation with the linux SL client running it against opensim - I was logged in as my avatar when the client crashed.
I restarted the client and got the message that apparently my avatar was still logged in, wait 5 minutes to relog.
When I attempted to relog I get a message saying that the client server has crashed.
Now all I can do is repeat this cycle - from a fresh start of the client I first get told I'm already logged in (and I'm not - I've restarted the sim from a cold-boot of the computer to ensure a fresh start), then I get told that the 'client server' has crashed.
If this is a client-side issue, where would the 'you are logged in' status information be stored?
More generally, is there a fix or work-around?
BTW, I've continued to be able to log in to SL, and to my opensim as a different avatar.
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Arrow Hand
Registered User
Join date: 10 Mar 2006
Posts: 78
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05-01-2009 21:03
Well I discovered a 'fix' though it makes no sense.
I was watching the opensimulator server console and seeing that *it* was seeing my log in attempts...
quote: ------------------------- ... 22:55:55 - [LOGIN BEGIN]: XMLRPC Received login request message from user 'Arrow' 'Hand' 22:55:55 - [LOGIN]: XMLRPC Client is Second Life Release 1.22.11.113941, start location is last 22:55:55 - [LOGIN]: Authenticating Arrow Hand 22:55:55 - [USERLOGOFF]: Got a logoff request for dfe4751e-9326-48ac-a7aa-39a9fed47241 but the user isn't here. The user might already have been logged out 22:55:55 - [LOGIN END]: XMLRPC Notifying user Arrow Hand that they are already logged in
unquote ------------------------
Note the last two lines: one reflects that the simulator thinks user is logged out, and the other reflects that the simulator thinks the user is already logged in.
So something made me think to change the default location for login from 'last' to 'home' in the client preferences.
And the next attempt to log in worked perfectly.
I hope someone who is doing development on either the linux SL client and/or an SL-derived client and/or opensim sees and can make use of this. (I would send it to the actual developers if I knew an address)
Update: I note that the avatar in question was NOT in the 1000/1000 default region, but in another one when the client crashed during a simple build operation. This seems to leave the database in an ambiguous state regarding this avatar.
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