Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

UPenn Research

Fox Oxbar
Registered User
Join date: 14 Aug 2006
Posts: 14
12-11-2009 09:35
I'm a senior at the University of Pennsylvania, and we've been conducting some research in Second Life. Below is a plug for today's experiment, but I'll update this later with some of our analysis. We've gotten some really interesting data so far, and hopefully it'll show what we were originally hoping it would! We've been hoping to show that people in SL react realistically enough for SL to be used for certain types of environment-testing with crowds of people. We'll probably be publishing our results in a couple of months.

Here's a neat image we created with some of the movement/path data:
http://www.seas.upenn.edu/~drake/images/traffic_map.jpg

Thanks for looking!

Plug for today (possibly our last session; we've been at it for a week):

The University of Pennsylvania is running a research experiment in Satarin at 10AM Second Life Time (PST) today. Come participate, and you could win up to L$500 linden dollars!

http://slurl.com/secondlife/Satarin/139/240/77

The experiment will feel like a game: it's your job to explore the environment we've created and earn your linden dollar prize. The people who have participated already have said that it is a lot of fun! It shouldn't take more than 30 minutes to complete the activity. This will probably be the final experiment session!

You will be given up to L500 for your time, and your participation will contribute to a meaningful research project capable of influencing architecture, civil engineering, and related fields.

Thanks for reading!
Fox Oxbar
Registered User
Join date: 14 Aug 2006
Posts: 14
Thanks
12-11-2009 11:44
Thanks to the people who /did/ show up to today's experiment :)
The data is great, and we should have some analysis done some time next week. I'm excited about the project results.

If anyone is curious and would like to learn more about the project, please let me know :)
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
12-11-2009 12:24
From: Fox Oxbar
If anyone is curious and would like to learn more about the project, please let me know :)


Could you post a short summary?
Fox Oxbar
Registered User
Join date: 14 Aug 2006
Posts: 14
01-07-2010 13:03
From: Seven Okelli
Could you post a short summary?

We gathered data on where people walked around within our environment, recorded notable commentary ("geee, I never thought I could do ________" or "wow, that felt really realistic; amazing!" sorts of comments), video of people's interactions, and questionnaire data from our real life participants (who were using SL on computers in the lab).

Also from people in the lab was collected bio-sensor data. We had the participants hooked up to electrocardiogram (EKG), respiration, and skin-conductance (SC or GSR) sensors. We recorded all data from three participants at a time, while they were sitting at a computer, using SL.

All of this data was analyzed and we found several ways that people were indeed engaged "realistically" in our environment as well as many was which people are not sufficiently engaged, and perhaps even distracted far from "reality". We are still running experiments before publishing a paper, and if anyone is interested in participating in any of these, please contact me, keep an eye on the SL event calendar, or visit our location in SL.
http://slurl.com/secondlife/Satarin/139/240/77
You can register for experiment times, and if you do, I will send reminders for you! We also have created a group: http://world.secondlife.com/group/0cdcc288-7d09-4e9a-f97b-e42aab68521d
Seven Okelli
last days of pompeii
Join date: 4 Dec 2008
Posts: 2,300
01-07-2010 15:38
Thanks. Most researchers don't have the courtesy to do that. It's appreciated.

And it does sound interesting.
Cold Darkmatter
Registered User
Join date: 13 Jan 2010
Posts: 10
01-20-2010 14:30
Interesting research. How did you gather the path data? Did you make people wear attachments of sorts that tracked their paths? Or track them in another way?