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How do you set both No-Copy and No-Transfer for the new owner?

Lando Boronski
Registered User
Join date: 23 Jan 2007
Posts: 2
02-22-2007 04:28
Hi. How do you set both No-Copy and No-Transfer for the new owner? This is very frustrating.
When I set No-Copy, I have no access to the transfer/no-transfer option, and forces me to allow transfer. Only when I allow Copy, I have access to the transfer/no-transfer option and I can set No-Transfer. But not both! So, once again: How do you set both No-Copy and No-Transfer for the new owner?
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
02-22-2007 06:15
From: Lando Boronski
Hi. How do you set both No-Copy and No-Transfer for the new owner? This is very frustrating.
When I set No-Copy, I have no access to the transfer/no-transfer option, and forces me to allow transfer. Only when I allow Copy, I have access to the transfer/no-transfer option and I can set No-Transfer. But not both! So, once again: How do you set both No-Copy and No-Transfer for the new owner?


Single prim items cannot be both. A clothing item cannot be both. But a linkset (two or more prims linked together) can be. Set at least one prim no copy and at least one other no transfer then link. This can be over ridden if you have mod enable for the linkset. All the buyer has to do is delete the no transfer or no copy prim from the linkset and go about his business. No Copy/No Transfer can also be achieved using the permissions on scripts but I'm not familiar enough with scripts to comment on that.

BTW this is not advisable as most buyers prefer to either make a lot of copies of something they bought or they like to have the option of passing it on if they don't want it any more. Personally, I use Mod Yes/Copy Yes/Transfer No on things I don't want to be freebies.

A
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Learjeff Innis
musician & coder
Join date: 27 Nov 2006
Posts: 817
02-22-2007 07:59
IMHO, it's bad practice to make objects no-copy/no-transfer (using the hack mentioned above).

You get two models to choose from.

No copy is like typical objects in RL. If you buy it, you own it, and you can sell it or give it away. You can't duplicate it.

No xfer is a special case for SL, where you're allowed to duplicate something all you want, but not transfer it (because that would allow you to go into unfair competition with the creator). The ability to copy an object is very handy for things like clothing, so you can put the item in multiple folders, each folder being a complete outfit.

If you're making something like a chair, you get your choice what to sell.

If it's no-copy, they have to buy 6 chairs if they want to set out 6 chairs. But if they then decide they want to redecorate, they can resell the 6 chairs, or give them to a friend rather than deleting or stashing them forever.

If it's no-xfer, then they can set out as many copies of the chair as they like, but if they remodel too bad. But that's often a reasonable penalty for the ability to rez as many as you like.

The reason it's a bad idea for a retailer to sell an object no-copy/no-mod is it discourages purchasers who might want to try the item, and if it doesn't work out, sell it. IMHO, you'd lose more sales from tenative buyers than you would from the resale market.

Abba, when using your clever hack, does the object report itself as no-copy/no-mod? Or does it look like copy or mod, and simply fail when you try?
Serenarra Trilling
Registered User
Join date: 14 Oct 2006
Posts: 246
02-22-2007 08:28
You would only be hurting yourself by using the "workaround" to get what you want. I know that I would never spend a single linden on something with those restrictions. You will sell a LOT more if you just let it be and choose one to allow.
Adz Childs
Artificial Boy
Join date: 6 Apr 2006
Posts: 865
02-22-2007 08:52
From: Serenarra Trilling
You would only be hurting yourself by using the "workaround" to get what you want. I know that I would never spend a single linden on something with those restrictions. You will sell a LOT more if you just let it be and choose one to allow.

Exactly. I just passed up a $L2100 kitchen set because it was no copy no mod no trans, probably because it had no trans scripts inside some of the parts. Its too bad, I really wanted it. I decided to make my own instead. I had some friends over to help me build, and we had a great time. The set is not everything I wanted, but at least I have some level of permissions on it! all of them!
I'm still baffled as to why the creator would make it no mod and no trans. No Copy, i can understand... but why does she care if i change colors or break up the set into smaller pieces? does she expect me to spend another 2100 every time i want to change the colors? i IM'ed her in world and got no repsonse.
Lando Boronski
Registered User
Join date: 23 Jan 2007
Posts: 2
02-22-2007 10:14
From: Abba Thiebaud
Single prim items cannot be both. A clothing item cannot be both. But a linkset (two or more prims linked together) can be. Set at least one prim no copy and at least one other no transfer then link. This can be over ridden if you have mod enable for the linkset. All the buyer has to do is delete the no transfer or no copy prim from the linkset and go about his business. No Copy/No Transfer can also be achieved using the permissions on scripts but I'm not familiar enough with scripts to comment on that.

BTW this is not advisable as most buyers prefer to either make a lot of copies of something they bought or they like to have the option of passing it on if they don't want it any more. Personally, I use Mod Yes/Copy Yes/Transfer No on things I don't want to be freebies.

A



Thank you very much for the guide and your use of time. It got me on the right track. But you dident get it quite right :) You need 2 separate creators for each of the settings and then link them together. If the two settings are made of the same creator the one (the last one) will simple override the other.

And btw, I will never consider both No-Copy and No-Transfer for sale-objects. Only in the case of gifts and lend out (sort of) - with certain strings attached.
Abba Thiebaud
PerPetUal NoOb
Join date: 20 Aug 2006
Posts: 563
02-22-2007 11:12
From: Learjeff Innis
IMHO, it's bad practice to make objects no-copy/no-transfer (using the hack mentioned above).

Abba, when using your clever hack, does the object report itself as no-copy/no-mod? Or does it look like copy or mod, and simply fail when you try?


I don't use it. I just know how it's done. I prefer to let my buyers have the option of making multiple copies and being able to make different combinations with the items I offer for sale.

I know how it works because I've examined things in game that end up being N/N/N to see what's going on and how it's done. I'm nosey that way. :)

I would assume the item wouldn't show any restrictions to me (the creator) but to the end user it would show Y/N/N or N/N/N or some such.

A
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