Alexandra Benavente
Registered User
Join date: 28 Oct 2005
Posts: 8
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11-25-2005 19:01
Can someone explain (or point me to the info) the A O on/off functions for me? Also- does this function allow you turn off a script when "wearing" an object that has a script in it such as shoes with a walk? For example- I have a pair of high heels I love but dont like the walk that comes with them. Can I turn that off and still wear the shoes?
Thanks everyone!!
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Noel Marlowe
Victim of Occam's Razor
Join date: 18 Apr 2005
Posts: 275
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11-25-2005 19:45
From: Alexandra Benavente Can someone explain (or point me to the info) the A O on/off functions for me? Also- does this function allow you turn off a script when "wearing" an object that has a script in it such as shoes with a walk? For example- I have a pair of high heels I love but dont like the walk that comes with them. Can I turn that off and still wear the shoes?
Thanks everyone!! An animation overrider (AO), just has two settings: on and off. On "off", it does nothing. On "on", it will use certain animations placed inside the object (bracelet, shoes, etc.) with the AO script instead of your default animations. (You might be able to run multiple copies of the AO script, one in your shoes and another in your bracelet for example. However, I expect it would behave erratically.) What animations it uses are controlled by a config file that is included with the AO script. If you just want stop a certain animation, you would either use the command "ao off" or go into the config file and remove the entry for the animation you don't like. This assumes that the config file is modifable. It should be. There should be a help file included with the AO that explains this in more detail.
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