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Open Space

LadyBeverley Howlett
Registered User
Join date: 29 Dec 2007
Posts: 12
08-17-2008 22:05
Can someone please tell me the advantages/disadvantages of openspace.

I currently own land on a mainland sim. The sim is Mature,

Thank you.
pnc Blessed
Registered User
Join date: 27 Oct 2007
Posts: 136
08-18-2008 02:57
OK


That's easy

Mainland - you share with loads of other people - that means someone can put up a monstrosity next to your home.

Openspace means you get 65536 sq m of space to do what you like with (but normally NOT commercial), you can get someone like me to do terraforming (plug) for you and you have 3750 prims.

I have my store in Mainland and my home on openspace and it works really well.
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PNC Blessed
http://slurl.com/secondlife/Caledonia/161/26/23
Abigail Merlin
Child av on the lose
Join date: 25 Mar 2007
Posts: 777
08-18-2008 03:28
One downside of an Open space sim compared to a regular private sim, you share resources with 3 other openspace sims and a server with 15 other openspace sims.

So if a heavy loaded openspace sim happens to by on the same processor core as yours it will efect preformance, luckely most estate owners like myself (another shameless plug) will give tennants of openspace sims estate rights so you can restart the sim causing it to change to a completly different server.
LadyBeverley Howlett
Registered User
Join date: 29 Dec 2007
Posts: 12
08-19-2008 04:13
Well that clears a lot up....Sounds like a good thing to me....Thank you all for taking the time to reply
Atom Burma
Registered User
Join date: 30 May 2006
Posts: 685
08-19-2008 05:27
People yell and scream about the pros and cons to openspace day and night in these forums. If you read the actual site it states that these are sold to buffer existing sims. Maybe if you are lucky you can set up a home and live there, granted that you have a full sim to buffer mind you.

The problem is that some people buy them by the dozen and sell them on the cheap and never tell people that you can't use them for commerical or heavily scripted objects. Physics, is a total no no.

These sims do have merit, and they are very usefull when used properly. The problem is that there are 3 other people sharing the processing power to your sim as well. So say they have a tonne of scripts and physics running. This will lag everyone on said "tree" of the server side, including the sim in question. That is why I don't think they are for me.

I tend to design a sim and balance my own lag and hi end textures very delicately. If that control is taken away you literally can come home to a sim and have it running at 0 frames and have no way to correct it, and no one to tell, and no way to stop that lag. Just a thought.