features: live manipulation of: scroll, rotate, scale, stretch, frame rate, length, texture, tint and alpha via hud.
see the wall in action here:
http://slurl.com/secondlife/anyMOTION/40/197/245
also available here:
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=250795
http://www.apez.biz
to use the the visualWall:
wear the "re.act vj hud v2(wear it)" (maybe you have to adjust it a little, because of different screen settings)
rez the "re.act visualWall 2.0"
to change the textures inside this wall:
1. just right click on the object and select "edit".
2. click on the tab "content".
3. open your inventory and drag a texture that you created before (how to create your own texture is described below, please read it, because its not as usual) from your inventory into the content of your inventory.
4. thats it.
how to create your own texture that can be animated:
1. download the template here: http://www.trashpalace.org/visualWall/visual_template.jpg
2. open it in photoshop or any other graphic programm.
3. now you will see black and white squares. just place your pics into the square (they have to fit exactly). you need 8 different pictures to do one template.
4. save the result to your harddisc.
5. upload the jpg to sl.
6. right click on your visualWall and select "edit".
7. go to the "content" - tab.
8. drag your uploaded texture from your inventory to the content of your visualWall.
9. reset the "visualScript".
10. thats it.
how to use the "re.act vj hud"
(these parameters have to be activated first, just click on the button with the name, its red after)
- reset: the first texture from your visualWall content will be shown. all is reset to a normal state.
- reverse: the texture will be played in reverse direction.
- ping pong: the texture will be played back and forward.
- scroll: the texture will be scrolled
- rotate: the texture will be rotated (the first degree parameter is for the starting degree, the second for the end degree)
- scale: the texture will be scaled and repeated ( the first frame parameter is for the starting repeat and the second for the end repeat)
these parameters need no activation)
- stretch: the texture will be stretched (every parameter here represents on direction)
- frame rate: here you can adjust the speed of the animation
- length: here you can adjust how much frames of your animation will be played
- change texture: all your textures in the visualWall-content are shown here (please use short names). if you think one texture is not shown here, just open the content of your visualWall and reset the script called: visualScript. you can drag new textures inside here during your event or presentation. (we give no guarantee about how much textures you can use. i justed it with 10 and it worked).
- tint: here you can change the red, green and blue tint of your texture
- alpha: here you can change the alpha of your texture
autochange: if autochange is activated the wall runs through different textures and changes the parameters above automatically. its totally random, so everything could happen.
note: the wall is not testet with multiple walls running. so i can give no guarantee if it works well. just test it. but be patient.
sometimes it could happen that you get the error: "Script run-time error" or "Stack-Heap Collision". this a sl bug. just reset the script in your wall and everything
works again.
if you want to get infos about the new product or updates join the group: "re.act vj".
if you don't want to create your own textures, you can go to the re.act shop. we have many different textures that may fit for your club or your home.