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Tutorial and Presentation Video (examples included!): http://www.youtube.com/watch?v=WF_JqqsYteg
WARNING! YOU NEED A19 SCULPT MAKER TO USE THIS TOOL! YOU CAN BUY ONE FOR ONLY L$ 499 HERE
---> http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1215989
Contents:
-) A19 Auto Sculpt of Rotation Creator (31 prims)
Description:
(I would advise you to read the tutorial of A19 Sculpt Maker before using the A19 A.S.R.C.).
A19 A.S.R.C. is a mesh similar to Box, Sphere and Cylinder, which are default in your A19 Sculpt Maker Build Base,
but it consists of only 15 vertices arranged to form a semicircle, and it always display the edges connecting
vertically the 15 vertices. Clicking on the blue sphere, you don't see the horizontal or vertical edges but 15 yellow circles
passing through the vertices of the mesh,that will help you to understand the final form of the object you are creating.
A19 A.S.R.C. allows you to create a solid of rotation from a single board of only 15 vertices !!!!!!
I recommend you to watch the presentation video for a further clarification.
The use of this tool is again very simple, Rez your Sculpt Maker Build Base and wear Sculpt MAP HUD,
you can now rez your A19 A.S.R.C. , Select Yes to the message request
and your mesh will be in place. Now you can edit the original Edge (the semicircle) to form any shape
you want, like the outline of a vase, a glass, a gyroscope, an UFO

The axis of rotation is not predetermined, but is the vertical axis passing through the vertex more on the right (looking front
Sculpt Maker Build Base). WARNING! You have to move the vertices only along the Y-Z axis,
just to the right, left, up and down, all vertices should have the same position X, or the tool may not work
correctly. When you want to control how your sculpt will be, you can click on the blue sphere, and the
15 circles will show the result of rotation of the contour created. To hide them and continue to modify the vertices
reclick on the blue sphere. When you're satisfied, click on RENDER on the Sculpt Maker Build Base and wait the Tool
drawings the Pixel on your Sculpt MAP HUD, then make a snapshot by following the steps found in
A19 Sculpt Maker (How To...), to get your Sculpt MAP! I think there's no need, but if you want you can unlink the mesh, but remember to relink everything (blue sphere as Root) before viewing the preview or trying to make the rendering!