Greased Pig Game
by Bloodsong Termagant
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As seen at Lummerland Show & Tell: First place winner!
General Info:
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Piggy Chase is based on a rodeo event called the Greased Pig. In this event, a small pig is rubbed in grease (probably lard) and set loose in a pen while children of various ages attempt to capture it, with much hilarity ensuing. Whether the Greased Pig event is cruel to animals and/or children is a topic for pondering.
NO animals, children, or Tinies were harmed in the creation of this game. Many biggies were embarassed soundly.
The Piggy is 10 prims including 7 sculpties, and is animated. It also has random pig sounds, and a squeal when captured. The entire game is contained within the Piggy and its scripts.
The Piggy is menu-controlled with many options (see below).
The game comes with an optional 20 meter Pig Pen (2 mega prims) and Scoreboard (1 prim).
Piggy Chase can be played by normal avatars, Tinies, or a mix of the two.
OPEN SPACE SIM script performance is NOT supported for this product because Linden Labs does not support script performance on Open Space Sims. Use on Open Space Sims at your own risk.
Tested with 5 Tinies on a Class 4 sim with no problem. Tested with 3 players and 20+ spectators on a Sunday afternoon on a Class 5 sim with no problems, except prim animations lagging behind. Your performance may vary.
Features:
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* Sculpty Piggy parts
* Animated Piggy with sounds
* Custom avatar animations
* Self-Running game
* Free-range Piggy can run on your land without fences, or you can use a Pig Pen or a Sky Sty
* Piggy can find its way home if lost, even from another sim
* Optional 20m diameter circular Pig Pen (2 mega prims)
* 1 prim Scoreboard tracks up to 10 top scores
* Piggy for Tiny avatars included, also Piggy for mixed Regular/Tiny players
* Owner Controls for
--Game Time Limit
--Chance of Capture
--Start Time Limit
--Maximum Number of Players
--Maximum Distance
--Volume (Whisper/Say/Shout)
* Updates supported by HippoUpdate
* Scripts compiled in Mono (faster performance)
Game Play:
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1: After setup by the owner, the Piggy goes into a waiting state, when people can join the game. They join by clicking the Piggy and allowing it to animate them and take controls.
2: After a set time is past (usually 30 seconds), the game begins. The Piggy runs around like mad, and the players run after it attempting to capture it by colliding with it. When a player collides, a check is made to see if it is a capture or a miss, depending on the capture chance setting.
If it is a miss, the Piggy will say so. Some misses are accompanied by falling down animations and the freezing in place of the player for a few seconds.
3: When a successful capture is made, the game ends, and the winner's name and time is displayed over the Piggy. In 60 seconds, the Piggy returns home, ready to begin a new game.
If used, the Scoreboard shows up to the top 10 best capture times and who made the capture. Your name will only appear once. If you beat your old score, your new time will be amended. If not, it will not be listed.
User Info:
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The whole manual is too big to post here. But you can have your Piggy up and running as easily as rezzing it, clicking it, and hitting start. Or, you can fine tune most of the controls as you wish.
Worried about cheaters? Got you covered! If anyone tries to sit on the Piggy, they'll be a good while getting back, let's say. :X If they try to stand directly in front of the Piggy so it collides with them and they might get a capture in 0.0001 seconds... well, that ain't gonna happen, either -- no one can make successful capture in the first 5 seconds.
If you have any problems or suggestions, please let me know! That's why it's updateable

Enjoy!