01-02-2008 07:12
http://bldsong.net/2L/tiny/TAO2.htm

i've been a bit frustrated trying to design tiny clothing that stays on straight when you move, so.... i set out to create a new AO that keeps the hands, feet, forearms and shins absolutely still during all the animations.

i call it TAO2 (since it is based on the first original tiny animations by kage seraph), and like its predecessors, it is completely free. its free to include in your own products, free to give out to all your friends, free to make new tiny avatars on it. in fact, if you want to create tao2-compliant animations, you can download the original bvh files from my site to get the limb-lock pose as a starting point.

along with the ao, i've created a hud. i did this mainly because i hate ao's with open listeners (or any listeners), when you can just flick them on and off with the click of a button.

the hud also contains a limb lock button (like my former tiny pose lock freebie), and a sit button. plus a toggle-able tiny cam.

the hud is available from my omni orb at my sky shoppe in mythical grove, secret smile; or you can nab one at my hug*mart freebie dispenser.

enjoy!




and for those who just LOVE details....! (read on)

Features:-----------------------------------------------------------------------
=====Locked Limbs=====
The hands, forearms, feet, and shins are folded up and Do Not Move out of place in any animations.

---Pros---
1: You can now attach something to your hand and move it down to fit into your paw, and that attachment will not fly around or come out of place when you walk or sit.

2: Clothing can now be skin tight (fur tight?) without suffering from poke-through during movement.

3: That goofy left foot doesnt flip through your stomach as you walk!!!

---Cons---
1: All old clothing will be slightly skewed out of place.
...Workaround: I'm afraid there's nothing for this but to adjust the sleeves/pantlegs.

2: The hands stay at 30 degrees downward bend, and some poses have those eerie twitching fingers poking out.
...Workaround 1: Invisiprims could be applied to the hands.
...Workaround 2: Tiny arms could be modified to have a shoulder prim that covers the hands when they're not tucked into the body.
...Workaround 3: When making arm animations, splitting the arm movement between the upper arm and shoulder alleviates this problem. IE: instead of making the arm bend 90 degrees, make the arm bend 45 and the shoulder 45.

3: The feet are really wide, especially the toes at mid-leg.
...Workaround: Wear the included TinyShoe, which squeezes the foot and tapers the toes.


=====Torso Restrictions=====
In the walk/run animations, the hips and chest torque in opposite directions, but only a few degrees either way. The only side-tilting motion is contained in the pelvis, so the whole Tiny body moves with it.

---Pros---
1: Clothing attached to the chest does not need to be as bulky as before to avoid the Tiny body bursting through it while walking.

---Cons---
None, really. The pelvis tilt imparts the cape/dress swishing motion typical to the kagewalk. The neck tilt takes care of the jaunty head motion.


=====Sit Targets=====
TAO2 uses the original kage pelvis sit positioning. These are different than the Extrovirtual version of the kagesit and kagegroundsit positions.

---Pros---
1: Tinies can sit on normal furniture without hanging down through it.
2: Tinies can sit on the ground without sinking.

---Cons---
1: TAO2 will not work with furniture designed specifically to work with Extrovirtual Tinies.
...Workaround 1: if sitting places you too high, you can open and play an Extrovirtual kagesit, if you have one. (Note: Extrovirtual Tinies are no-mod; removing an animation from the body will break their functionality.)
...Workaround 2: you can also try playing the TAO2-GroundSit to sit lower. or press the sit button on the TAO2 HUD.