
Want your follow pets or rides to be elegantly moving as they walk along
with you? Want that robot companion that you built to boast complex
animations?
Need an NPC (non-person character) for your game? Dragons and monsters
to slay for your players?
You are limited by the fact that you can't animate prim-builds the same
way as you can with avatars.
You're getting frustrated by trying to script some animation into it,
cause in the end it will not look as lifelike as you imagined it.
The AniMaker is the solution to that problem!
It's an in-world animation recorder that guides you and let's you easily
step through every frame of your animation.
You just align your prims the way you want to have them, make a snapshot
of that position, and continue with the next, until you have your
complete animation.
When you are done, simply click "Anim!" and your creature will astonish
you with the life it suddenly posseses!
Now your imagination is the only limit!

Buy here:
SLExchange -> http://slexchange.com/modules.php?name=Marketplace&file=item&ItemID=210961
In-world -> Matachin Tower, Specter (240, 31, 84)
Support is free! So are bug-fixes and minor updates.
Features:
- Record keyframes
- Interpolate for smooth movement between keyframes
- Save unlimited different animations for for any given creature
- Seamlessly plugs into every existing scripted system you might have
- The animation can be moved and rotated on any axis, allowing for complete
freedom and autonomous creatures
- Saving and loading: Your animations will be safe when you take them to
inventory and can be loaded and played anytime, wherever you rez them.
- Autostart option (most useful for game characters that are rezzed by
scripts)
- Remote chat commands to control your animations from your own scripts.
- Animations up to 200 m in diameter! (I know, it's crazy!!)