05-22-2008 00:41
I was planning on more testing of this thing before launch but this moment just can't be beat and here's a chance to do some Relay For Life good too. Any input welcome. Send Notecards to Kamilah Hauptmann.

Over the last month I've been toying with a mermaid animation and control override. The bugs have been mostly swatted, at least the ones I've found so far, and I usually give it a couple weeks of no bugs found with my own use and the input of a few interested parties. (And I was sorta waiting for Mono.)

If it goes over well I can adapt it with relative ease to more mundane use. Swimming!

Where it is: http://slurl.com/secondlife/Caledon%...gate/74/112/22 Fall off the port side of the blimp and you're there. L$50 to the Relay For Life.

Action Photos: http://kamilahhauptmann.blogspot.com/2008/05/beta-launch-of-navigator-mermaid.html

What I'm wearing: Erluen Twin's Rainbow Guppy

What this is for/should do:

-Swimming like a mermaid.
-Water level control. (Defaults to standard in sim water level.) Toggle switch, turning it on sets your current vertical position as the new water level. Toggle the “Set” button.
-Leaping from water and splashing back down.
-Splash particles.
-Turning animations while hovering or on ground.
-Animations for forward/up or forward/down swimming.
-Backwards swim.
-Sideways and diagonal movement. (Use Shift + Arrow.)
-Land movement animations with transition between land and water.
-Speed controls, seven settings. From very slow to very difficult to control at the best of times.
-Vaulting from dry land. (It's a pretty good leap, but do point at water or eat dirt.)
-Four hovers, three ground lays.
-On/off switch.
-Hide/Show HUD.
-Autosurface up to about shoulder height.
-Autosink. (Splat if high up.)

There is a Freestyle HUD and Spray that has no water level checks. It treats the whole world as underwater.

Known issues:
-Swimming fast against the ground makes the animation initiate over and over.
-Teleporting causes default animation to take over. (Move once and it's solved.)
-Wearing the Mermaid Spray (Hip portion) before the HUD can cause an animation to stick. (Tools – Stop All Animations, then move once.)
-Backwards Swim eases in strangely, sometimes glitches.
-Hovering above water. (Wait it out, should correct itself, or press Surface.)

What you should do for proper operation:
-Switch off flying.
-Switch off other Animation Overrides.
-Wear both parts, one is a HUD, the other sits on the left hip by default. Do not mix the Freestyle with the regular.
-If something goofy happens, try just moving once before trying Reset.
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