12-03-2008 13:11


We're presenting the winter collection with a renewed store, models and huds. Actually the whole set of musical instruments has been revisited (some of them now are "multicolored" with a color/skin change script...), while the center guitar component (the HUD) has been completely recoded from scratch with new animations and tons of new functions. Key features includes:



- New realistic animations: 8 + 8 lefthand for a total of 16 animations. The animations are now expandable.
- Sequencer: setup your animation sequence (up to 6) before the show, so you don't have to mess around with commands while performing.
- Master & Slave: assign a band member or a PR (with the same HUD) as "Master", the avatars will be synched then executing a realistic peformance.
- Random Animations: execute random and looped animations while performing so you don't have a stuck or a repetetive avatar on the stage.
- Effects: the instruments now incorporate a particle effects engine.
- Custom guitar positions: it can memorize up to 4 positions (including "Carry on Back";), so after the first editing you don't need to move your instrument anymore.

You may try a Demo version of the HUD, or look the actual models (rezzed) tipping to the Beerbaum Main Store: http://slurl.com/secondlife/Beerbaum/133/130/22

To present the new collection we will offer a live concert the day of December 5th. EddieGuitar Dagger will performs live in audio and video! streaming on the Beerbaum Main Stage (@1pm SLT / 22.00 CET). The same day a special discount will be applied to the entiere collection (using the main vendors) up to -30%. Don't miss this opportunity!

To finish here's our latest instrument added to the collection:



The name of "Field Drum" comes from its use on the field of battle. It is made of a wood shell with only moderate tension on the heads and the snares would have been made of gut. "Besides being a musical instrument, the Field Drum was also employed as a communications device". Drummers relayed commands from the officers to the troops by using specific beats or drum calls and just about every command on the field had an accompanying drum call.
Ready for the battle?
It comes with animations and explandable songs.

http://www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1053437

http://slurl.com/secondlife/Beerbaum/133/130/22

http://www.vittoriobeerbaum.com