The *NEW* EPS!
I reworked and cleaned up the code in the old EPS (Escape Particle System) and have renamed it the Easy Particle System. Had a bit of a time trying to figure out a name; "Escape" seems a BIT overused (Escape this, Escape that, Escape this or that, Escape Something Else, Escape Banana Orchard, Escape from Alcatraz - none of the others are associated with Kya or I) and so "Escape" is soon to go in favor of a new name. Not having a new store name yet, "Easy" works for the EPS. It's got a new Print function and Automatic Updater that works now.
Come to Escape (soon to be named ______) and try out the full-function demo. Other than adding a timer to turn it off, all I did to an EPS was turn on the "Friends" Function which allows anyone to use it. With Friends on, anyone can use the EPS as easily as the owner - except to Print!
This System:
* Has Digital Displays to quickly see all settings
* Is organized in a logical manner
* Has clearly defined sections for Particle Settings, Colors, Angles, and the various Options
* Has 10, 1, 0.1, 0.01, and even 0.001 increment settings for gross and fine tuning
* Is able to store and load 10 sets of Particle Systems in memory
* Can load Particle Systems from a notecard and then store them
* Is copy; you can make several for different purposes
* Has a Friends Function - anyone can access the switches as easily as the owner
* Comes with several types of full-permission Template Scripts for you to embed your Particle System in
* Allows you to use Targets and Textures through their asset IDs
* Updates Automatically and comes with full support
With BBCode broken; I will just tell you to get the EPS in Hex, on SLX, or SLB, thanks!
- Ferret