11-30-2007 08:44
This is a heads up for customers so it doesn't get lost in all the Christmas activity.

Three products have just been updated: P90, L96A2 and SPAS 12.

For information on these products please check the main store:
http://slurl.com/secondlife/Overdrive%20Island/57/139/38

Existing owners will automatically recieve the update when they attach the product.

== General Changes ==
* Added settings readout to main menu, gives "at a glance" status for most important settings.
* Added help notecard and chat command.
* Changed to always rez RP bullets if in RP mode.
* Muzzleflash now folds into barrel when not in mouselook.
* Muzzle smoke particle system unloads when leaving mouselook, this stops the barrel randomly smoking when the weapon is attached/edited etc...
* Aiming animation will play if the weapon is drawn whilst user is in mouselook.
* Weapon will draw loaded and cocked if holstered for over thirty seconds, avoids accidentaly drawing a nearly dry weapon but cannot be abused to reload faster in combat.
* Added compatability for hand specific gestures, for example this allows a right handed weapon to be attached and hand specific gestures can be used to control which weapon is used. Note this does not allow dual wielding, one of the two weapons must be holstered or there will be undesirable side effects.

======
// P90 //
=====

* Redesigned fire controller, slightly faster rate of fire, more responsive. This also prevents the trigger "sticking" on full auto where the weapon would continue to fire until the mouse button was pressed again.
* Fixed muzzleflash not expanding if silencer chat command was used in mouselook.
* Fixed RP bullet incorrectly used high detail bullet resulting in avatar push.
* Tweaked reload timing slightly to better fit animation.
* Added feedback to reloads on/reloads off chat command.
* Fixed draw animation timing, now properly plays the draw anim.
* Tweaked accuracy system for more noticable effect.


=========
// SPAZ 12 //
========

* Allowed semi-automatic in RP mode (NOTE: Please check if allowed with combat system, you may need to use pump action for balance).
* Rebalanced firing speed:
- Pump action recoil time slightly increased from 0.2 to 0.3.
- Semi auto recoil time slightly decreased from 0.4 to 0.35.
* Rebalanced CCS damage for RP mode:
- Decreased pellets in RP mode from 6 to 5.
- Pump action: 3 LIFE 2 MELEE per pellet (Roughly 25 damage per shot).
- Semi-auto: 2 LIFE 1 MELEE per pellet (Roughly 15 damage per shot).
- Melee attack damage doubled to 8 LIFE.
* Pulled stationary rez position in 0.2M closer to user. Weapon should hit better at close range whilst still having good safety against walking into pellets.
* Fixed menu opening on touch whilst weapon is holstered.
* Fixed changing stock whilst in mouselook would go to idle anim instead of aim.
* Fixed recoil animations.

======
// L96 //
=====

* Rebalanced CCS damage for RP mode:
- Standing damage now 15 LIFE, 10 MELE (Previous: 10 LIFE 10 MELE).
- Prone values now 35 LIFE, 5 MELE (Previous: 10 LIFE 25 MELE).
* Fixed scope HUD alignment. Fixed top two range lines being fatter than rest.
* Fixed flashhider not being correctly removed on draw if silencer is attached.
* Fixed RP bullet incorrectly used high detail bullet resulting in avatar push.
* Scope now functions if attached after weapon has been drawn.