06-30-2009 07:48
A remake of our first product in a pretty amazing 40 prims using sculpts. It's really stunning looking but has the performance and FX to back it up! Recoiling slides, animated muzzleflash, optional scope and silencer, sculpted holster, two grips and three colours you can use on each of the nine parts to cusomise your gun.

*** These weapons are no transfer, please use gift to purchase for someone else ***

In The Box:
| 2 x Eagles (COPY)
| 2 x Eagles Holsters (COPY)
| 1 x Eagle Hud (COPY)
| 1 x Tiger Hud (COPY)

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BREACH
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Monster large calibre semi-auto handguns famous for their intimidating presence and usage in movies. Whilst considered impractical and expensive it is unique among semi-automatics in being capable of firing some of the most powerful cartridges, previously restricted only to revolvers.

This model comes with a built in colouring system that lets you mix and match the three available colours, black silver and titanium. Two grips wood and black can be used with these and each gun is setup to be able to be individually setup or mirror each other.

This weapon has the first recoiling slide on a Breach gun as well as a huge animated muzzleflash that let's everyone know they're not facing a standard handgun.
A scope and silencer can also be fitted if for some reason you feel the gun isn't large enough already.
A colour control HUD is included to allow you to easily change the look of your guns.

An automatic updater is built in which will deliver the latest version of the gun to you.

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PRODUCT SPECS
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Fire modes: Semi-automatic
Magazine capacity: 7
Included colours: Black, silver, titanium
Holster type: Thigh (With optional straps and padding)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Roleplay support: Official CCS support, generic roleplay mode (Forces reloads, 100 velocity, no push).

Customisation options:
Scope
Silencer
Grip (Black, wood)
Black/Silver/Titanium parts

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Impact FX
Dialog menus
Chat controls
Targetting HUD

Automatic update system
Updates are automatically delivered to you when released.

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DETAILED OVERVIEW
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// AAC //
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The Advanced Ammunition Controller (AAC) simplifies ammo selection system by allowing many easy to use overlapping effects without mysterious descriptions. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.

The ACC allows fine control over the ammunition fired from the weapon without an excessive number of bullet types. Bullet celocity can also be changed.

Ammo options:
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each shot, strong against shields.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius,
Scanner - (Renamed from Instant), non physical high speed scanning bullet. NOTE: 96M range.
HeavyWeight - High mass bullet, bumps more on impact with an av.

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// Dual Wield //
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This weapon can be dual wielded if chosen. When dual wielded one weapon is attached in each hand and will fire in sequence (Left, right, left, right...) on all firemodes except full auto (If available). The guns will link up to function together, chat and menu commands will be mirrored across each gun.

Dual wield weapons do not have to be used together and will operate on their own if wanted.

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// Colours //
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The eagle comes with three colours:
Black
Silver
Titanium

Two grips:
Black
Wood

The gun is split into nine sections which can each be coloured differently. Each gun can also be easily coloured on it's own to make them unique, with their holstered versions showing the colours.

A colour control HUD is also included that allows you to design your layout on the HUD, save and load schemes as well as mirror layouts from one gun to the other or copy a guns layout to the HUD.

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// Standard Features //
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Standard features are available across all Breach weapons, unless physically impossible for that weapon.

* Custom animations
No stock animations used, every weapon is animated by an SL animator working for Breach.
* Reloads
Ammunition is limited and magazines must be exchanged for fresh ones, with animation, sound and spent magazine dropping (Where appropriate, can be disabled). Tactical (Dry) reloads with +1 capacity are simulated where appropriate.
* Infinite ammo mode
Reloading can be disabled to allow the weapon to fire forever with no pauses for reloading.
* Holsters
Body worn accessory that matches the apperance of the weapon. For smaller weapons these are usually thigh or hip worn. Straps may be present depending on builder preference and prim allowance. Larger weapons do not usually have any special holster prims due to their prim usage and difficulty of sizing/fit.
* Muzzleflash
Hand painted prim muzzleflash. Matches the firing of the weapon for improved visual feedback and effect.
* Shell casings
Empty casings specific to the calibre of the gun ejected during firing. Can be toggled, defaults to disabled due to physics performance.
* Impact FX
Bullets have three impact surface types (Prim, ground, avatar) with different particles and sounds.
* Dialog menus
Consistent dialog structure across all weapons for ease of use, all gun settings can be altered through the menu.
* Chat controls
Most gun settings can be changed through chat commands on a settable chat chanel (0-9).
* Targetting HUD
Included for free with every weapon.

Sold on XStreet and also inworld at Overdrive Island.

www.xstreetsl.com/modules.php?name=Marketplace&file=item&ItemID=1570705

http://slurl.com/secondlife/Overdrive%20Island/128/196/21