05-16-2008 08:55
The classic rocket propelled grenade launcher packed full of detail and personality. Loaded with intense particle effects, rocket physics simulation, stylish animations, a sculpted backpack holster, attachable optical scope and HUD scope.

Four combat warheads and full support for the CCS roleplay system with explosives that won't penetrate cover and a regenerating ammunition system.

An automatic updater is built in which will deliver the latest version of the gun to you.

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PRODUCT SPECS
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Fire modes: Single shot
Magazine capacity: N/A
Included colours: N/A
Holster type: Back, sculpted, no straps
Dual wield: No
Push: Two levels (Note: No push restrict defeat)

Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD

Automatic update system
Updates are automatically delivered to you when released.

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DETAILED OVERVIEW
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// Standard Features //
===============

Standard features are available across all Breach weapons, unless physically impossible for that weapon.

* Custom animations
No stock animations used, every weapon is animated by an SL animator working for Breach.
* Reloads
Ammunition is limited and magazines must be exchanged for fresh ones, with animation, sound and spent magazine dropping (Where appropriate, can be disabled). Tactical (Dry) reloads with +1 capacity are simulated where appropriate.
* Infinite ammo mode
Reloading can be disabled to allow the weapon to fire forever with no pauses for reloading.
* Holsters
Body worn accessory that matches the apperance of the weapon. For smaller weapons these are usually thigh or hip worn. Straps may be present depending on builder preference and prim allowance. Larger weapons do not usually have any special holster prims due to their prim usage and difficulty of sizing/fit.
* Muzzleflash
Hand painted prim muzzleflash. Matches the firing of the weapon for improved visual feedback and effect.
* Shell casings
Empty casings specific to the calibre of the gun ejected during firing. Can be toggled, defaults to disabled due to physics performance.
* Muzzle smoke
Whispy smoke from barrel or silencer (if attached), matches firing.
* Impact FX
Bullets have three impact surface types (Prim, ground, avatar) with different particles and sounds.
* Dialog menus
Consistent dialog structure across all weapons for ease of use, all gun settings can be altered through the menu.
* Chat controls
Most gun settings can be changed through chat commands on a settable chat chanel (0-9).
* Targetting HUD
Included for free with every weapon.

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1400L
Copy only

SL Exchange:
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=697093

In world:
http://slurl.com/secondlife/Overdrive%20Island/62/141/38