Released a few days ago. This is a classic weapon, with a choice of a wooden or polymer stock depending on your tastes. Has three scope options (None, telescopic, mini reflex), silencer, prone and choice of semi auto or full auto.
1400L
http://slurl.com/secondlife/Overdrive%20Island/129/204/23
=================
PRODUCT DESCRIPTION
=================
A classic marksman rifle, with a full power rifle cartridge for longer range and stopping power.
Still in limited use today the M14 is appreciated for it's powerful calibre and accuracy making it an effective marksmanship rifle. This model has a fire selector making it potent at close range.
An automatic updater is built in which will deliver the latest version of the gun to you.
============
PRODUCT SPECS
============
Fire modes: Semi-Auto/Full-Auto
Magazine capacity: 20 (+1)
Included colours: Wood or polymer stock.
Holster type: Back (No straps)
Dual wield: No
Push: Two levels (Note: No push restrict defeat/No orbit)
Sniper specific feature: Prone System
Three options of scope: None, Telescopic and Mini.
Optional silencer.
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
Updates are automatically delivered to you when released.
============
DETAILED OVERVIEW
============
======
// AAC //
======
The Advanced Ammunition Controller (AAC) simplifies ammo selection system by allowing many easy to use overlapping effects without mysterious descriptions. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.
The ACC allows fine control over the ammunition fired from the weapon without an excessive number of bullet types. Bullet celocity can also be changed.
Ammo options:
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each shot, strong against shields.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius,
Scanner - (Renamed from Instant), non physical high speed scanning bullet. NOTE: 96M range.
HeavyWeight - High mass bullet, bumps more on impact with an av.
=======
// Prone //
=======
Prone is an optional feature that allows the weapon to be used realistically from a lying position. In real life this provides a substantial accuracy and concealment benefit, especially as it allows the use of stabilisation aids such as a bipod.
The Breach M14 features an intelligent prone system which uses a one second hold of the crouch button to activate and will only activate when on ground. Flying, hovering or falling will not allow prone and it will automatically turn off if this happens.
=========
// Silencer //
========
Togglable silencer that removes muzzleflash and quietens firing sound.
===============
// Standard Features //
===============
Standard features are available across all Breach weapons, unless physically impossible for that weapon.
* Custom animations
No stock animations used, every weapon is animated by an SL animator working for Breach.
* Reloads
Ammunition is limited and magazines must be exchanged for fresh ones, with animation, sound and spent magazine dropping (Where appropriate, can be disabled). Tactical (Dry) reloads with +1 capacity are simulated where appropriate.
* Infinite ammo mode
Reloading can be disabled to allow the weapon to fire forever with no pauses for reloading.
* Holsters
Body worn accessory that matches the apperance of the weapon. For smaller weapons these are usually thigh or hip worn. Straps may be present depending on builder preference and prim allowance. Larger weapons do not usually have any special holster prims due to their prim usage and difficulty of sizing/fit.
* Muzzleflash
Hand painted prim muzzleflash. Matches the firing of the weapon for improved visual feedback and effect.
* Shell casings
Empty casings specific to the calibre of the gun ejected during firing. Can be toggled, defaults to disabled due to physics performance.
* Muzzle smoke
Whispy smoke from barrel or silencer (if attached), matches firing.
* Impact FX
Bullets have three impact surface types (Prim, ground, avatar) with different particles and sounds.
* Dialog menus
Consistent dialog structure across all weapons for ease of use, all gun settings can be altered through the menu.
* Chat controls
Most gun settings can be changed through chat commands on a settable chat chanel (0-9).
* Targetting HUD
Included for free with every weapon.