04-11-2007 20:01
The SF HT-42 - a highly advanced space fighter that is physical and yet having more than 200 prims. We used a commonly used but popular technique of sitting on a physical base and attach the rest in order to keep the fighter agile in terms of maneuver (physical) and yet it still looks detailed.

Product Features:
- Physics flight with attachment to avatar so to keep the agile characteristics while not having the need to sacrifice details
- Basic WASD movement with Page up and Page down as the gear selections, you can also toggle engine on/off by press both Page up and Page down at the same time
- The base and attachment are rezzed TEMP, so there is no prim useage on land at anytime
- 9 camera positions.
- 12 engine speeds.
- Eject function.
- lolSBS compatible for maximum Ammunition fun.
- Ammo loader for loading lolSBS ammo.
- 4 types ( ! ) of different lolSBS ammunition can be used at the same time.
- Even though the base and attachment are rezzed everytime, the auto load function will place the selected bullets in the attachment as soon as it is rezzed.
- Camera setting / Distance / Laser color / Laser weapon are all saved and re-applied as soon as the base and attachment are rezzed. Even a reset of the hud will not clear the settings.
- HUD with multi functions
- press the 'materialize' button to rez the base of your space fighter
- eject button for the seat ejects pilot 100-150m above and kills itself for a possible free fall if the (Terra) Chute is equipped
- total distance indicator (in kms, max ~3 million km)
- throttle control (in which gear)
- altitude indicator
- speedometer
- color change and toggle on/off for all 4 of the weapons independently
- Sound and particle effects
- motor sounds
- eject sounds
- hud sounds
- laser sounds
- laser particles
- eject particles
- motor texture change
- change color for each weapon
- turn on/off each weapon

Copy/no mod**/no transfer for the scripted fighter
Copy/mod/no transfer for the non scripted fighter

**Reason for no mod is because in order to change textures/colors etc for the scripted version, you would have to go through taking off the temp property of the base, then rez the attachment, remove the temp property and then do the modifications, then set the Temp properties again. That is why we have included a display version of the fighter (with simple scripts such as tint/untint hatch, engine turbine rotate when on, hatch open/close) for anyone that wants to just display and able to modify with different colors/textures.

Credits:
Mobius Hashimoto: Modelling, Textures
Saii Hallard: Scripting, Textures, Sounds, Particles

link:
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=219619

It is also available at my store in-world
http://slurl.com/secondlife/Tangna/168/188.

Demo is also available, just IM me :)
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