01-15-2008 04:33
Bomb da House is a small build with each part responding to bullets. Parts can explode, hitting other targets, catch fire, smoke or simply vanish. The main walls use animated textures with bullet holes and smoke damage. Sounds and particles are added for extra effect.

To rez this build, simply drag it from your inventory. Once some parts have been damaged, anyone can touch the build to recover to the original setup. The build is 10x10x15m and has 36 prims in total.

Please note, impact works by collision counting, not by the amount of damage or velocity. It counts every collision except those from avatars. You can even drive a car or plane repeatedly into it to crash the house. Some parts needs more collisions before you see the damage.

This is the first release, version 1.0. Product updates will automatically be received when made available.

SLX: http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=503418
Inworld: http://slurl.com/secondlife/Ten%20Thousand%20Shadows/224/37/20 (Look near the shooting range.)

Tomarus Lednev