Dual wield pistols, stunt system, full firing fx, reloads, animations, multiple anti-shield bullet types and scripted holster.
1800L
Slexchange:
http://www.slexchange.com/modules.php?name=Marketplace&file=item&ItemID=766243
In world:
http://slurl.com/secondlife/Overdrive%20Island/60/140/38
*** These weapons are no transfer, please use gift to purchase for someone else ***
In The Box:
| 2 x USP (COPY)
| 2 x USP Holsters (COPY)
| 1 x Tiger Hud (COPY)
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BREACH
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Breach aims to improve combat in Second Life by creating weaponry on par with normal first person shooters. We concentrate on "look and feel" and customisation instead of providing a hundred different types of bullets. All Breach guns by standard come with features such as custom animations, holsters, muzzleflash, reloads, dialog menus, HUDs and many more.
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PRODUCT DESCRIPTION
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The USP is a medium sized polymer framed pistol. Capable of taking a Match barrel weight or silencer as well as a laser unit and flashlight. The twelve round magazine gives it generous staying power in a firefight.
With a brand new stunt system the gun allows you to dodge out of the way of incoming fire as well as use a third person firing view.
An automatic updater is built in which will deliver the latest version of the gun to you.
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PRODUCT SPECS
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Fire modes: Semi-automatic
Magazine capacity: 12
Included colours: Silver/Black
Holster type: Thigh (With optional straps)
Dual wield: Yes
Push: Two levels (Note: No push restrict defeat)
Standard Breach Features:
Custom animations
Reloads
Infinite ammo mode
Holsters
Muzzleflash
Shell casings
Muzzle smoke
Impact FX
Dialog menus
Chat controls
Targetting HUD
Automatic update system
Updates are automatically delivered to you when released.
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DETAILED OVERVIEW
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// AAC //
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The Advanced Ammunition Controller (AAC) simplifies ammo selection system by allowing many easy to use overlapping effects without mysterious descriptions. Settings can overlap and be used in addition to each other, although some effects will override other settings there are no side effects even if all settings are enabled at once.
The ACC allows fine control over the ammunition fired from the weapon without an excessive number of bullet types. Bullet celocity can also be changed.
Ammo options:
Push - Physical push on an avatar, only works in areas that are not push restricted.
Phantom - Bullet turns volume detect, will only collide with avs.
Non Phys - Rezzes a non physical tracker that follows after each shot, strong against shields.
Explosive - Bullet explodes on impact doing splash damage in a 1M radius,
Scanner - (Renamed from Instant), non physical high speed scanning bullet. NOTE: 96M range.
HeavyWeight - High mass bullet, bumps more on impact with an av.
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// Dual Wield //
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This weapon can be dual wielded if chosen. When dual wielded one weapon is attached in each hand and will fire in sequence (Left, right, left, right...) on all firemodes except full auto (If available). The guns will link up to function together, chat and menu commands will be mirrored across each gun.
Dual wield weapons do not have to be used together and will operate on their own if wanted.
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// Stunts //
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Double tap a direction key to perform a dodge move!
Available for LEFT, RIGHT and FORWARD.
Two sets of stunts are featured in this gun:
Cartwheels - Medium speed, long distance.
Rolls - Low/medium speed, short distance.
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// Third Person //
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To better view stunts or at your personal preference this weapon can be used in third person. It will operate roughly similar to normally and has auto-aim assist to compensate for the high difficulty of targetting.
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// Standard Features //
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Standard features are available across all Breach weapons, unless physically impossible for that weapon.
* Custom animations
No stock animations used, every weapon is animated by an SL animator working for Breach.
* Reloads
Ammunition is limited and magazines must be exchanged for fresh ones, with animation, sound and spent magazine dropping (Where appropriate, can be disabled). Tactical (Dry) reloads with +1 capacity are simulated where appropriate.
* Infinite ammo mode
Reloading can be disabled to allow the weapon to fire forever with no pauses for reloading.
* Holsters
Body worn accessory that matches the apperance of the weapon. For smaller weapons these are usually thigh or hip worn. Straps may be present depending on builder preference and prim allowance. Larger weapons do not usually have any special holster prims due to their prim usage and difficulty of sizing/fit.
* Muzzleflash
Hand painted prim muzzleflash. Matches the firing of the weapon for improved visual feedback and effect.
* Shell casings
Empty casings specific to the calibre of the gun ejected during firing. Can be toggled, defaults to disabled due to physics performance.
* Muzzle smoke
Whispy smoke from barrel or silencer (if attached), matches firing.
* Impact FX
Bullets have three impact surface types (Prim, ground, avatar) with different particles and sounds.
* Dialog menus
Consistent dialog structure across all weapons for ease of use, all gun settings can be altered through the menu.
* Chat controls
Most gun settings can be changed through chat commands on a settable chat chanel (0-9).
* Targetting HUD
Included for free with every weapon.