These Undergrowth objects are designed to make it easy for you to add some natural variety and detail to your surroundings. There are 13 realistic textures plus a gazzilion variations of color, scale and shape - and all of these options are easily changed with the drop down menu system. It's designed to compliment and enhance the textures and objects that are already in place on your parcel.
Works on flat or hilly parcels, thanks to the 3 shapes: flat, hill bottom, hill top. Each shape has 6 variations, too. You'll also receive full permissions copies of all 13 original textures for your own flowery creations. Only $L420
You can see these undergrowth objects in action at my FloraPrims store on Turing Isle
http://slurl.com/secondlife/Turing%20Isle/150/39/27
Or shop for them on SLexchange
http://www.slexchange.com/modules.php?name=Marketplace&MerchantID=12410
Using your Undergrowth
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+ Place it over top of a section of ground or an object.
+ Use the standard editing controls to move the Undergrowth object up and down so that part of it is beneath the ground or intersecting your object. You'll notice as you move the Undergrowth up and down that the shape of the visible leaves will change. Move it up and more leaves will be visible, move it down and you'll see less of the textured shape.
+ Touch the Undergrowth object to bring up the menu system.
+ Press buttons 'til you get something that catches your eye.

+ Press the Close Menu button or the Keep It button. The Keep It option will save the current configuration of your Undergrowth so that it is easily duplicated. Keep It will also remove all the scripts in the object, improving sim performance. Every little bit helps

Menu Options
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Texture:
Changes to one of the 16 custom textures.
Shape:
Changes one of the 6 different sculpted prim shapes.
Color:
Maked small changes to the color of the Undergrowth object to add even more variety.
Offset:
Slides the texture around the sculpted prim shape.
Scale:
Changes the size of the texture. Each texture tiles seamlesly.
Random:
Changes the texture, shape, color, and offset all at once.
Keep It:
Saves the current configuration and deletes the script. Don't forget to rename the object to something that you will remember and take a copy into your inventory.
Close Menu:
Closes the current menu and returns to a passive state, waiting for you touch and activate the menu again.