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Game ON ! - Public Diplomacy Game Contest - 1st Prize 5,000 USD -Deadline March 1st !

Sitearm Madonna
Registered User
Join date: 6 Oct 2005
Posts: 535
02-17-2006 13:29
Harmony Harbinger and Infinite Vision are pleased to announce the USC Reinventing Public Diplomacy Through Games Competition open to all Second Life Residents 18 and older in the U.S. and abroad. This contest is in compliance with Linden Lab education policies.

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... software packages, acting in society... life creating, and accepted, and widely... spread throughout the world... freeing, liberating... allow... each person individual control and decision making... to create living structure... wherever they are. / Christopher Alexander, 1996
Sitearm Madonna
Registered User
Join date: 6 Oct 2005
Posts: 535
Saving the world for fun and profit? Get real.. I mean.. virtual..
02-25-2006 10:14
heh.. a lot of people are reading this post but response is unusually quiet so I will guess that either 1. people think it's impossible, or 2. they are off working furiously getting their submissions for the big $5,000 USD prize ready in time for the deadline.

I admit the contest premise is daunting. IS there any evidence that 1. "normal" people can help countries get along better, and 2. being able to work things out in a virtual world can help work things out better in the real world?

My gawd HAVE we EVER worked anything out here in Second Life? Short answer.. yes.. but it was usually an effort..

That said.. isn't it worth trying inventing a computer diplomacy game using SL for fun and profit.. and while you're at it maybe saving the world for humanity? Heh.. that's what Hiro and Y.T. did in.. whoops.. that's for another thread.. ;)

http://www.uscpublicdiplomacy.com/index.php/projects/mmog

_____________________
... software packages, acting in society... life creating, and accepted, and widely... spread throughout the world... freeing, liberating... allow... each person individual control and decision making... to create living structure... wherever they are. / Christopher Alexander, 1996
Flavian Molinari
Broadly Offensive Content
Join date: 1 Aug 2004
Posts: 662
02-25-2006 10:57
From: Sitearm Madonna


I admit the contest premise is daunting. IS there any evidence that 1. "normal" people can help countries get along better, and 2. being able to work things out in a virtual world can help work things out better in the real world?


From: Sitearm Madonna

* For U.S. games, as extensions of the U.S. brand and their role in shaping how the world sees the U.S. (for non-U.S. games their role as extensions of identity, image and brand of their respective country);

* As online venues (or virtual worlds) in which people from different cultures come together and shape or form ideas about each other and their respective cultures;
* The unique role that 'localization' plays in public diplomacy (How does framing a game for a community outside the game's country of origin play a role in its impact?);

* Game Design: As public policy play tools that can be used to educate (not train) people about how different cultures work and/or function (e.g. Roleplay Kofi Annan or the President of Russia, etc.).


Two weeks notice for something like this. I would say "daunting" is an understament. Besides the US army already did this for us: http://www.americasarmy.com/

It meets all the criteria outlined in your other post. I'm sure they could use the money to buy some MREs or something nice for the troops.
Sitearm Madonna
Registered User
Join date: 6 Oct 2005
Posts: 535
02-25-2006 11:18
um.. it's a cool website for sure but.. I think the diplomacy game idea is to work things out sans M16A2, M249, M24, frag grenades, smoke grenades and stun grenades.. good try though! ;)

From: Flavian Molinari
Two weeks notice for something like this. I would say "daunting" is an understament. Besides the US army already did this for us: http://www.americasarmy.com/

It meets all the criteria outlined in your other post. I'm sure they could use the money to buy some MREs or something nice for the troops.
_____________________
... software packages, acting in society... life creating, and accepted, and widely... spread throughout the world... freeing, liberating... allow... each person individual control and decision making... to create living structure... wherever they are. / Christopher Alexander, 1996
Sitearm Madonna
Registered User
Join date: 6 Oct 2005
Posts: 535
02-25-2006 11:23
ok HERE'S a game done very recently by Breakaway that is SORT of in the ball park.. but look, the contest is not asking for a finished product, it's just asking for a concept writeup or prototype for goodness sake.. so get crackin'!

http://www.afmpgame.com/

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A Force More Powerful (AFMP)

Can a computer game teach how to fight real-world adversaries—dictators, military occupiers and corrupt rulers, using methods that have succeeded in actual conflicts—not with laser rays or AK47s, but with non-military strategies and nonviolent weapons? Such a game, A Force More Powerful (AFMP), is now available. A unique collaboration of experts on nonviolent conflict working with veteran game designers has developed a simulation game that teaches the strategy of nonviolent conflict. A dozen scenarios, inspired by recent history, include conflicts against dictators, occupiers, colonizers and corrupt regimes, as well as struggles to secure the political and human rights of ethnic and racial minorities and women.

A Force More Powerful is the first and only game to teach the waging of conflict using nonviolent methods. Destined for use by activists and leaders of nonviolent resistance and opposition movements, the game will also educate the media and general public on the potential of nonviolent action and serve as a simulation tool for academic studies of nonviolent resistance.
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_____________________
... software packages, acting in society... life creating, and accepted, and widely... spread throughout the world... freeing, liberating... allow... each person individual control and decision making... to create living structure... wherever they are. / Christopher Alexander, 1996